tag:blogger.com,1999:blog-826986957606858027.post1330556166876525386..comments2023-06-19T10:45:56.724-04:00Comments on Player Versus Developer: Warhammer Faction Balance Finally Hits HomeGreen Armadillohttp://www.blogger.com/profile/15564045048380177626noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-826986957606858027.post-54175858179322934642010-05-05T07:11:57.844-04:002010-05-05T07:11:57.844-04:00I do not agree with everything said in the OP.
Yo...I do not agree with everything said in the OP.<br /><br />You talk about instant gratification and that only WoW player think that way, but that's plainly wrong.<br /><br />The demand for instant gratification is wired into every human brain and our culture goes great lenght to satisfy it.<br /><br />It's also true that WoW gives more instant grat. than other games and attracts MORE of players this way. <br /><br />I'm playing WoW myself and tried Warhammer when it was published and the only reason i quit was because I couldn't meet enough friends/enemies and the performance was just terrible.<br /><br />But anyhow... when it comes to instant gratifications, every player responds to it. Some more than others.warrior guidehttp://www.warriorguide.net/noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-20378618734839047152009-05-31T02:14:22.523-04:002009-05-31T02:14:22.523-04:00It's an innate flaw in the sharded universe struct...It's an innate flaw in the sharded universe structure. Given a series of zone instances, ala Guild Wars 2, where sides would be much more evenly matched, the overall side preference is what becomes relevant. The problem then becomes the overpopulated side tends to put up with more boredom. Surprisingly, this is a problem with a simple fix: add more boobs to the unpopular side.<br /><br />Also this allows the population to express itself more throughly the game, to lessen the chance of utterly empty lakes. As the entire population of the game could have the chance to play together in an unpopular area.<br /><br />It's tiresome in this day and age that isolating players from one another is still somehow the default design decision.BryanMnoreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-75590512423556113372009-05-25T02:35:30.587-04:002009-05-25T02:35:30.587-04:00I have never thought a third faction to be the hol...I have never thought a third faction to be the holy grail of balance that everyone seems to think it is. Simply a mechanisim that lets two of the biggest beat down on the smallest.<br /><br />Mythic's biggest mistake was their Beta. The players had no attachment to their characters and simply fought because they wanted to. Turn on live and suddenly getting that gear is important as its never going to get wiped. In that environment the flaws in endgame were never going to be realised. <br /><br />That all said I still blame the players for a lot of this. On my server balance has swung one way or the other a few times for a period of a month or more. It is not caused by quitting but simply people logging off as suddenly when their realm starts winning again a LOT of people suddenly reappear. Thats just poor sportsmanship and theres not a heap Mythic can do about it except maybe a losers buff or two.Kashhttps://www.blogger.com/profile/08904583419138691848noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-26062003915678072982009-05-21T12:22:21.379-04:002009-05-21T12:22:21.379-04:00I tend to agree with Snag. The real issue is that...I tend to agree with Snag. The real issue is that a game focused on RvR style PvP can't function well with only two factions. Either have three factions ala DAoC, or allow the players to self segregate into numerous factions ala EVE.Yeebohttps://www.blogger.com/profile/08028940396189544294noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-85238453450608031932009-05-20T06:55:28.637-04:002009-05-20T06:55:28.637-04:00Honestly their whole attitude to population balanc...Honestly their whole attitude to population balance has been to ignore the issue.<br /><br />DAOC had some weaknesses with regard to balance, I believe it was Midgard that was the generally less popular one. But to go into a two faction game with no faction controls or incentives whatsoever was pure pure dumbness.<br /><br />They either needed control (eg toggle: this server is now only accepting new players of the Order faction) or incentives (eg you will start out with +5 stats if you roll Order on this server now).<br /><br />Just ignoring the problem and trusting the players to be honorable enough to select the losing side out of altruism is ..... words fail me. Have these guys never heard Raph Koster talk about "the enemy"?Stabshttps://www.blogger.com/profile/08716211705647213383noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-46006349542406933322009-05-19T22:44:17.230-04:002009-05-19T22:44:17.230-04:00Wow, those were some bold assumptions he made in t...Wow, those were some bold assumptions he made in that interview... because, clearly, people that play WoW and then Warhammer Online never played the "classic" MMORPGs. *rolls eyes*<br /><br />Do I deny the fact that many people want instant gratification and pats on the back? No. But that's not just a WoW player issue, that's something I see more and more in society itself.<br /><br />Yeah, it's definitely at the point where blaming WoW is getting old... WoW is not the source of all their problems.Syranahttp://www.sideshowandsyrana.comnoreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-63918762202080568832009-05-19T15:07:00.000-04:002009-05-19T15:07:00.000-04:00Great points and proposed fix to be sure, but we'l...Great points and proposed fix to be sure, but we'll still be left with a fundamental issue WAR currently experiences.<br /><br />When a city is under siege, the entire RvR campaign locks down for two hours, which means you can't participate in any form of RvR unless you're in the city siege itself. When a city is taken, it gets locked down for 16 hours.<br /><br />City siege basically nullifies non-city RvR.<br /><br />The same will happen with the new LotD zone. One side will gain control and everyone from that realm will enter Land of the Dead (for the first few months anyway since it's shiny and new). That will drain people out of the RvR lakes, meaning the losing side has no-one to fight.<br /><br />Their only option will be RvE to gain control of the zone again so they can purge the enemies from the LotD zone. Most people will participate in the purge because they'll be starved for action, which drains the RvR lakes even more.<br /><br />Rinse. Repeat. Lame. :P<br /><br />WAR is truly suffering from a lack of a third realm.Snafzghttp://snafzg.mmofansites.comnoreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-89730545376801510012009-05-19T15:00:00.000-04:002009-05-19T15:00:00.000-04:00Just thinking out loud here. I never played DAOC, ...Just thinking out loud here. I never played DAOC, but I understand many people have sited the three sided conflict as the major factor in faction balance. We know Aion has two player factions and an NPC faction to simulate that. I wonder if an NPC faction in WAR could help serve the same purpose.Marty Runyonhttps://www.blogger.com/profile/08456700794989273981noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-73584832526028002752009-05-19T14:15:00.000-04:002009-05-19T14:15:00.000-04:00Exactly. The number one problem in game developmen...Exactly. The number one problem in game development is that developers try to impose their vision of what their world should be on the players, forgetting in the process that the players are footing the bill and want to impose their vision of the game on the developers.<br /><br />In truth, it's a negotiated process and one thing that makes WoW so successful is that Blizzard listens to their players. (And by listening to their players I do not mean the forums!) I mean crunching the numbers and seeing what their players are actually doing (a la Sunwell.)DeftyJameshttps://www.blogger.com/profile/11789593033625206881noreply@blogger.com