tag:blogger.com,1999:blog-826986957606858027.post1515890030202438855..comments2023-06-19T10:45:56.724-04:00Comments on Player Versus Developer: EQ2 Recruiting and CraftingGreen Armadillohttp://www.blogger.com/profile/15564045048380177626noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-826986957606858027.post-43600581469265352732009-02-19T21:02:00.000-05:002009-02-19T21:02:00.000-05:00One of the reasons I ditched LotRO before the end ...One of the reasons I ditched LotRO before the end of my trial period that you simply can't craft anything without hours of searchign mats - as you can't trade or use the Auction House.<BR/>In WoW, crafting has always been a major thing for me (got every profession to at least 375 now, some on more than 1 char) and not beingable to try that aspect out at all drove me away...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-79024766396991471122009-02-16T10:11:00.000-05:002009-02-16T10:11:00.000-05:00The crafting in EQ2 was decent, as in I enjoyed it...The crafting in EQ2 was decent, as in I enjoyed it more than WoWs version of "Collect Mats. Click Button. Go AFK."<BR/><BR/>Another crafting mechanic that I enjoyed was the one in Vanguard. Similar to EQ2's but it also had 'events' that would occur during crafting, that you had to use certain skills to overcome. It was as if each crafting attempt was an encounter-fight-type-thing.<BR/><BR/>I did more crafting (And diiplomacy - another really interesting aspect of that game) in that game than I did in any other to that point.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-67643021687554530682009-02-16T08:49:00.000-05:002009-02-16T08:49:00.000-05:00It doesn't seem to take much skill (I use the butt...It doesn't seem to take much skill (I use the buttons that improve the item durability at the cost of slower progress, it gets done eventually), but it feels much more interactive than WoW's "click, wait, done" approach. The consequences for failure exist, but they're not so severe that they're a deterrent for crafting things. <BR/><BR/>In LOTRO, at least prior to the expansion, you used a very WoW-like crafting interface only with a percentage chance that you would get a critical success. Top end crafters capped out at something like 33% crit, which doesn't sound bad until you realize that there is no market for the non-crit versions of crafted armor because it's flooded with failed crit attempts. Using up all your mats and getting back an item you won't use and can't really sell is NOT fun. <BR/><BR/>Also, and I'll admit that I haven't been able to play with this part of the system yet because my crafting level is not high enough, EQ2 has a crafting writ system that allows you to get rid of those random items you make for skill points for more tradeskill exp. If it works half as well as it sounds, it'll be a huge improvement over WoW.Green Armadillohttps://www.blogger.com/profile/15564045048380177626noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-6652282073549552352009-02-15T21:47:00.000-05:002009-02-15T21:47:00.000-05:00The hour cooldown really was badly implemented. W...The hour cooldown really was badly implemented. Well, in combination with the RNG achievements at least. Why would I run an instance that I can do any time and lose one of the few chances I have at a rare pet or even worse, the candy achievement needed for the meta which is needed for a meta-meta that gives a mount? The result was that I logged out a lot, or at best played a hunter alt.<BR/><BR/>I briefly played EQ2 when a few WoW friends convinced me to try it with them. The crafting was definitely... different. It was not designed for spamming a single craft over and over and definitely required some amount of actual skill (not a ton, but a little bit). This made is more interesting, but ultimately interesting got a little bit frustrating. Still, I think the system has potential and would be cool to implement for a sort of 'epic crafting' where a talented crafter could forgo the automatic crafting in favor of a manual process which could result in a better product, greater skiillup, or maybe just some lost materials.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.com