tag:blogger.com,1999:blog-826986957606858027.post2355779741712269043..comments2023-06-19T10:45:56.724-04:00Comments on Player Versus Developer: Warhammer Tome of Knowledge: Transparency, Commemoration, and IncentivesGreen Armadillohttp://www.blogger.com/profile/15564045048380177626noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-826986957606858027.post-9262803787910190802008-10-21T11:16:00.000-04:002008-10-21T11:16:00.000-04:00Well why not make more information optional? If a...Well why not make more information optional? <BR/><BR/>If a player is going to cherry pick for a certain unlock reward all the ToK currently does is force the player to look for other online sources. <BR/><BR/>You also discount what the unlocks require by calling them things that a player normally does. For example some of the unlocks will require you to kill a champion level mob. As a player out their soloing many classes will simply leave the champion mob alone rather than find another player or two to take him on.<BR/><BR/>Rewarding players for exploring or something like that is certainly fine and dandy. But why tie rewards into unintuitive unlocks? <BR/><BR/>The other problem is that not all champion mobs or caves with no quest tie ins reward tome unlocks. I know that I found myself exploring a lot initially but quickly lost interest when I didn't find anything.Anonymousnoreply@blogger.com