tag:blogger.com,1999:blog-826986957606858027.post4600405449415891186..comments2023-06-19T10:45:56.724-04:00Comments on Player Versus Developer: A Lesson In Pay To WinGreen Armadillohttp://www.blogger.com/profile/15564045048380177626noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-826986957606858027.post-26335773964612669822011-11-02T05:35:31.883-04:002011-11-02T05:35:31.883-04:00This is where F2P games work for me. I like low-le...This is where F2P games work for me. I like low-level play and generally my interest wanes once I hit that inevitable point where, as you describe, the rate that you gain experience begins to diverge sharply from the amount of experience you are asked to gain.<br /><br />I played both RoM and Allods in beta. In RoM, which I initially enjoyed, if I remember correctly I had already lost interest before I reached the mid-teens. That was when I saw that I'd have to dailies to progress and I had no interest in that. Allods was much better. I got to level 27 and would have got further had the beta not ended. It was mainly a lack of desire to start again from scratch so soon that led to me not playing Allods when it went Live.<br /><br />In either case, though, the real problem would have arisen not if I didn't enjoy the game, but if I did. At that point, if a game required me to pay for content and/or character or account development, like LotRO, W101 and EQ2X, that would be fine. If I had to play just in order to get through a normal day's play in an entertaining manner, for example by raising xp gain to a level I could enjoy, that would be unacceptable and I'd find another game. <br /><br />There still seems to be little consensus among companies on how best to go about getting our money while keeping us satisfied.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-73232745093874081682011-11-01T23:45:56.763-04:002011-11-01T23:45:56.763-04:00I had a similar problem with Allods Online when I ...I had a similar problem with Allods Online when I played it. The progression as quite smooth to a point (very WoWish), but you would eventually hit a soft cap where further progression became grindy..much as what you have experienced at 50 in ROM. Word on the street is that my issue in AO has been at least somewhat alleviated, but I haven't been back to check it out yet.Yeebohttps://www.blogger.com/profile/08028940396189544294noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-60965159926293368992011-11-01T22:38:44.310-04:002011-11-01T22:38:44.310-04:00Huh, that's too bad. It surprises me that com...Huh, that's too bad. It surprises me that companies don't put a higher priority on getting things like this right. I worried a while ago while preaching the virtues of free-to-play model that it was likely that larger companies would "do it wrong". There were some problems with Frogster a while ago, maybe this type of service is part of the problem?<br /><br />But, I completely agree with your conclusion, and it's the reason why people who "hate 'pay to win'" are barking up the wrong tree. The game has to be fun in the first place before you can get money out of people. If a game is fun, then reasonable people have no problem forking out a bit of cash. But, squeezing too hard is going ot piss off customers in the short term; it's a foolish business decision.<br /><br />Anyway, thanks for sharing your experiences. I don't have time to play ROM, but I do enjoy reading about it on here.Brian 'Psychochild' Greenhttp://psychochild.org/noreply@blogger.com