tag:blogger.com,1999:blog-826986957606858027.post4627263247055636130..comments2023-06-19T10:45:56.724-04:00Comments on Player Versus Developer: Innovations of the SplitpawGreen Armadillohttp://www.blogger.com/profile/15564045048380177626noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-826986957606858027.post-2219282423791210222009-04-16T14:29:00.000-04:002009-04-16T14:29:00.000-04:00Back when Splitpaw was first released, Harclaves -...Back when Splitpaw was first released, Harclaves -- the instance with the buff that allows you to solo all those heroic mobs -- was abused because of the experience gained from completing the repeatable quest (leveling being much, much slower than it is now.) To this day anti-soloers use Harclave as an example of how scaling 'ruins the game and won't ever be repeated.' Which is really too bad as I think it's a perfect way to address the wide range of play styles you find in a mass market MMO.<br /><br />We (I primarily duo with my SO) spent a lot of time in Splitpaw. It was a good place to go every few levels; since so many zones contained heroic content and required grouping, going to Splitpaw gave us enough experience until we could 'blue out' the aforementioned heroic content (we could do blue heroic content albeit slowly. Neither of us likes to pug, though we do partake of that now and again). It's funny now but killing the Splitpaw Champion took me several tries to do successfully with my Berserker. Now most of my alts tend to skip that content .... :/<br /><br />(In the interest of full disclosure, I'm in the same EQ2 guild as Lyriana.)Blacklucknoreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-15899791202631135562009-04-16T10:23:00.000-04:002009-04-16T10:23:00.000-04:00I really like the huge regen buff idea. It's some...I really like the huge regen buff idea. It's something that I've been toying recently with as well in my PnP gaming. The group I GMed for didn't have a "healer," but I wanted to have some long and tough battles anyways. So I finagled a way for everyone to have some constant regeneration. <br /><br />As a designer, you can scale that regeneration to such a level that it will keep a character alive for a while if they're doing "easy content," but if they get stupid and start taking lots of unnecessary attacks, the regen won't be able to outpace the incoming damage. <br /><br />Now that you mention it, the same mechanic is easily transferable to MMOs. It's a pity that there aren't more games playing around with that.Xtiannoreply@blogger.com