tag:blogger.com,1999:blog-826986957606858027.post4684536357306469677..comments2023-06-19T10:45:56.724-04:00Comments on Player Versus Developer: Death Knight Update, Level 71 and a new beta buildGreen Armadillohttp://www.blogger.com/profile/15564045048380177626noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-826986957606858027.post-37023931777298482322008-08-11T16:06:00.000-04:002008-08-11T16:06:00.000-04:00There certainly will be more 10-man content than T...There certainly will be more 10-man content than TBC had (and Blizzard may feel less pressure to break guilds in half by forcing them to run multiple 10-man saves to gear for 25-man raids). I'm really not sure where the idea that this means a return to the day of 10-man Strath/Scholo Pug zergs came from. <BR/><BR/>Perhaps some guilds are really energized by 10-man content, but I've been in two guilds so far that have died trying to get through Karazhan. Many blogs and forum posts have given anecdotal accounts of how the best players from these small guilds get frustrated with the rate of progress and leave for more dedicated guilds, further slowing the progress of those who are now left without their top tanks/healers. <BR/><BR/>At the end of the day, content will still have a non-zero difficulty. It will be easier to learn encounters if you have the same group of 10-12 people working on your 10-man raid than if you're fleshing out a group with a dedicated tank/healer (both of whom are soon to depart for better guilds) and whichever of your guild's 20 sporadic DPS show up that night. The smaller your raiding pool gets, the less room you're going to have for tolerating people who won't farm consumables or can't promise to be there on time three nights a week. <BR/><BR/>My point being, the new 10-man raids may increase access to content for some players, but they may also shut the door on others.Green Armadillohttps://www.blogger.com/profile/15564045048380177626noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-759633473418574092008-08-11T10:54:00.000-04:002008-08-11T10:54:00.000-04:00I understand from Blizzard podcasts/posts/releases...I understand from Blizzard podcasts/posts/releases that there is a much greater focus on 10-player content at level 80. All raids will now be accessible to both 25-player and 10-player groups. This means that one could conceivably PuG through multiple raids at different levels of progression, albeit with a boatload of patience and multiple bouts of destructive aggression. The relative success of Kara PuGs and small, casual guilds in BC seems to have really energized Bliz's 10-player content.Anonymousnoreply@blogger.com