tag:blogger.com,1999:blog-826986957606858027.post524942277603882827..comments2023-06-19T10:45:56.724-04:00Comments on Player Versus Developer: Would Ranked Accomplishments End The "Casual" Debate?Green Armadillohttp://www.blogger.com/profile/15564045048380177626noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-826986957606858027.post-19624440729245723192009-07-25T00:31:31.246-04:002009-07-25T00:31:31.246-04:00I'd be okay with ambiguity. Dev sanctioned gu...I'd be okay with ambiguity. Dev sanctioned guidelines and gamerscore would confront a lot of players with the fact that their achievements either suck or are mediocre compared to others. No one plays a game to suck at it for very long, and if players soon see they have little hope of being more than scrubs, they'll probably ditch the achievement system or the game.Dbladehttp://mmomisanthrope.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-32993746220839981552009-07-24T15:19:11.375-04:002009-07-24T15:19:11.375-04:00At the same time, a blanket "Cleared Naxx&quo...At the same time, a blanket "Cleared Naxx" achievement is the core of complaining about nerfed raids. Those who cleared it "back in the day" whine about that achievement being "devalued" when Naxx changes.<br /><br />You either wind up with a heirarchy of achievements that change when the underlying circumstances for achieving them change (say an "Old Naxx" achievement and a "New Naxx" achievement), which can be a LOT of extra work and new achievements for each patch day, or you tell players to suck it up and just play the friggin' game, stop worrying about your online ego, and <i>get rid of achievements</i>.Teshhttp://tishtoshtesh.wordspress.comnoreply@blogger.com