tag:blogger.com,1999:blog-826986957606858027.post5310955433725244599..comments2023-06-19T10:45:56.724-04:00Comments on Player Versus Developer: Cataclysm Mid-level Gear ResetsGreen Armadillohttp://www.blogger.com/profile/15564045048380177626noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-826986957606858027.post-77254196734174830462011-01-01T09:54:32.231-05:002011-01-01T09:54:32.231-05:00I'd like to suggest that you might have a diff...I'd like to suggest that you might have a different experience if you were acquiring multiple gearsets. My hunter was in the same situation as your mage, xp/gear-wise, but I'm running around on my paladin now with a friend on his shaman and we're both pleased as punch with the gear. <br /><br />We're both working on at least 2 sets, so it's all quite useful. Our primary set might not have any upgrades from a quest, but the secondary or tertiary sets can always use pieces.Wynddomnoreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-29039561373121978422010-12-30T19:43:17.020-05:002010-12-30T19:43:17.020-05:00"it becomes necessary to provide a way to cat..."it becomes necessary to provide a way to catch on gear"<br /><br />It's called the auction house! <br /><br />I have a healer character who hasn't touched a quest in either of the 80+ starter areas, has done 3 dungeon runs and a lot of archaeology (yeah, am alchemist & I want the vial recipe!) and is nearly 82 already.<br /><br />The cash I make from alchemy (transmuting life to air mostly, plus some gems) is over 500g a day for 5 minutes work, and more than enough to buy some very nice blue gear which keeps me well ahead of what you need to survive the dungeons. Well, when you get a non-idiot tank anyway...<br /><br /><br />I like how you can progress in different ways - my 2 main DPS characters are doing the quest zones, always blue XP, and between 'em I should see everything, and in the meantime I can learn all the dungeons the hard way by healing 'em and get to see all the old-world changes through the endless archaeology travelling.xianinoreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-90104200737101878872010-12-30T19:42:09.592-05:002010-12-30T19:42:09.592-05:00>players can inadvertently get ahead of the gea...>players can inadvertently get ahead of the gear curve<br /><br />As you suggested, they can raise the required XP or offer less XP from any/every thing to account for this, but whatever players (like me!) who don't do these things?<br /><br />If blizz offers anymore than the bare minimum of xp, then it's always going to be possible to get ahead of the 'gear curve' but if they offer only the bare minimum, then someone who chooses to skip a particular piece of content (such as dailies, ew) will be left grinding at 84.<br /><br />I believe that they want to offer much more xp than is necessary and for many reasons, including that people can grind quests at 85 to make money and get DE mats/vendorables, and to be able to offer a structured story that's still rewarding ingame items.<br /><br />You also have to account for the chance that they're trying to structure these 5 levels like they did the other xpacs' ten; in which case it would be like replacing auchindoun instance gear with netherstorm quest rewards.Xaxziminrax IIhttps://www.blogger.com/profile/04653730368168764013noreply@blogger.com