tag:blogger.com,1999:blog-826986957606858027.post6198427591366080627..comments2023-06-19T10:45:56.724-04:00Comments on Player Versus Developer: The Leaning Towers of TelaraGreen Armadillohttp://www.blogger.com/profile/15564045048380177626noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-826986957606858027.post-13877101829124583942010-12-20T09:46:13.955-05:002010-12-20T09:46:13.955-05:00They are experimenting with scaling and ways to au...They are experimenting with scaling and ways to automate the number and severity of Rifts and Invasions.<br />The Beta is a tweaking phase, unfortunately people are not allowed to talk about it.<br /><br />I want to add a slight tangent to your thought:<br /><br />How cool are the Rifts actually? Let's assume they work as intended, whatever that will be.<br />They are a name giving element that supposedly shall add some spice to gameplay, they are also sources of planar items that you can use to improve your gear.<br /><br />But are they really an interesting game mechanic? Town Invasions, Rifts... it all sounds so nice and dandy in theory. Like Britain getting raided by Vikings in the Dark Ages. In the end I wonder if things will not end up being a constant nuisance rather than random bursts of excitement.Longaschttps://www.blogger.com/profile/14315739202508784897noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-36798209795814392372010-12-14T12:02:43.458-05:002010-12-14T12:02:43.458-05:00You do bring up some interesting points. Trion ha...You do bring up some interesting points. Trion has said a few things on rifts in older zones. The system they have designed can be scaled up to accommodate more folks, or scaled down once the population passes. So the quantity of rifts opening in lower level zones after the initial rush can be scaled back to accommodate the current populations of that zone.<br />I imagine they will not let an entire zone be over run to the point where low level characters cannot interact with quest hubs.Starseekerhttp://starseekerssanctuary.midnightaeternus.com/noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-48657871745431314172010-12-14T11:15:27.466-05:002010-12-14T11:15:27.466-05:00This whole "how will they balance the world&q...This whole "how will they balance the world" arguments rings true for me. The rifts ope up, according to the developers, anywhere. Once you are done leveling in the lower zones, you move on, allowing the lower zones to be completely overrun by the hordes of elementals pouring in through unchecked rifts. So will the game somehow force you to go back and fix the towns, or just ignore them.<br /><br />The WoW example here is critical, because while the zombie invasion initially seemed cool, the fact that it went on indefinitely no matter what you did broke the illusion's back.<br /><br />I have similar thoughts about Guild Wars 2. they too claim dynamic world events and that if the quest text says Orcs are attacking a village. You will actually see Orcs coming in to attack a village...Brontehttp://arewenewatthis.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-30077191228986646362010-12-14T08:25:07.204-05:002010-12-14T08:25:07.204-05:00The class choice issue is something that really st...The class choice issue is something that really stood out for me on reading the website. <br /><br />I think I'm just tired of always having to think "but will it be wanted in a group" when I look at cool sounding classes or combinations.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-49364056633068323772010-12-13T23:46:49.873-05:002010-12-13T23:46:49.873-05:00"does a tough encounter suddenly become trivi..."does a tough encounter suddenly become trivial because some obscure combination of abilities leaves the boss helpless?"<br />Is this really such an awful thing? Of course it would be bad if it were a regular occurrence, but a boss here and there should not be a game-breaker, as long as the boss in question is not impossible (or close to) without said obscure combination.<br /><br />In other words, now and then we find that X makes Y easy, but Y is not so hard that we will waste all our time to get X just to beat Y. So is it really worth worrying about X, especially when fixing X may cause future problems with A-X?Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-32981132004431239972010-12-13T21:52:54.146-05:002010-12-13T21:52:54.146-05:00As usual, you bring up some interesting points. Bo...As usual, you bring up some interesting points. Both of which sound like shades of Tabula Rasa.<br /><br />In Tabula Rasa you began with one, locked-in class and could branch out into ever more specialized roles as your character leveled. Rifts seems to have given that mechanic a facelift and more complexity. <br /><br />I think they will do ok with this, however. WoW has proven that balance is an ongoing issue, but temporary fixes can happen quickly if the game is properly supported.<br /><br />The dynamic of NPC town invasion is one that Blizzard may not have been able to implement well, but Tabula Rasa did a good job of it. In that game, the invasions occurred with timers attached to them. Allied forces would eventually spawn in and take back the bases. I saw reports of only 2-3 players putting forth an effort and still got the bases back.<br /><br />So, really, it just depends on how hard Trion makes the game and how quickly they can fix any problems.houndhttps://www.blogger.com/profile/12461545986646322317noreply@blogger.com