tag:blogger.com,1999:blog-826986957606858027.post6576387539462861584..comments2023-06-19T10:45:56.724-04:00Comments on Player Versus Developer: The Importance of LFG DistractionsGreen Armadillohttp://www.blogger.com/profile/15564045048380177626noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-826986957606858027.post-85834374347539016832010-01-14T12:30:25.183-05:002010-01-14T12:30:25.183-05:00Post looking for more for Karnor's Castle in c...Post looking for more for Karnor's Castle in chat 1-9, 70-79 ... you'll get a group fairly quickly. Enough people will run an alt or even their main if they hadn't done it yet. I have two 80's and I still need to run one of them there for the AA, as well as my 3 alts that are in the 70's.<br /><br />Usually the leveling zones are pretty easy to get groups going in, even on a mid population server like Unrest, where I play. FG, SH, RE, etc can fill up pretty fast.Sordnoreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-59671080790048907492010-01-14T06:35:48.428-05:002010-01-14T06:35:48.428-05:00I don't know that I've ever entirely forgi...I don't know that I've ever entirely forgiven Turbine for the Tomb of Elendil line, which I also was unable to complete back in 2007. It's kind of a perfect storm of how not to mix group and solo quests, in that it's a very long line (with lots of swimming when it launched) that takes players right up to the end of the level range for the zone. By the time you need a group for it, you don't have anything left in the zone to do (other than grind kill deeds) while you look for a group, and everyone else who needs the quests has also been faced with a similar choice (probably giving up themselves). <br /><br />On the downside, there is storytelling that does not make sense in groups simply because you're making multiple players wait while NPC's talk (or because it doesn't make sense to have a dozen players behind you to go talk to one guy in town). For this type of conversation, it does sometimes make sense to put a solo-ish step in the middle of a line.<br /><br />Blizzard appears to have made a deliberate decision to cut some of Wrath's 5-man "kill the bosses" quests free from the solo lines (if any) that explain what's going on in the dungeon, but the result is that it's sometimes possible to miss the story and leave feeling like the dungeon felt shallower for it. If you are going to have lengthy group storylines, I think the best you can do is make a point of only sending players to locations that you're absolutely committed to keeping relevant to endgame players (e.g. WoW and EQ2's daily dungeon quests).Green Armadillohttps://www.blogger.com/profile/15564045048380177626noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-57978520101943034422010-01-14T05:37:29.878-05:002010-01-14T05:37:29.878-05:00@Brian I agree with a lot of what you say about th...@Brian I agree with a lot of what you say about the problem of mixing group and solo quests in a chain. I never did get around to finishing that tomb of Ellendil sequence for that very reason. <br /><br />I do think an acceptable compromise is to have a quest chain that starts out solo-able and then leads up to a finale that requires a group. That way people people can work their way up the chain at their own pace and because everybody gets to the end eventually it is usually easy enough to find a group for the final stage.<br /><br />Please don't outlaw solo only quests though . The solo instances are one of my favourite parts of Lotro. If it was clearly flagged as solo only and not lumped into a chain of group quests would that satisfy you?mbphttps://www.blogger.com/profile/09037758442729422620noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-78413553097162759282010-01-14T00:21:12.941-05:002010-01-14T00:21:12.941-05:00I can't agree more. This issue made me cranky...I can't agree more. This issue made me cranky in LotRO, where a lot of quests hopped between solo and group required. The worst is the quest chain leading up to the Tomb of Elendil; starts out solo, then requires a large group in a pretty tough instance, then there's a few "story" quests where you can't be in a group. Very annoying, especially since the quest leads up to a major story point so most LotR fanatics will want to do it.<br /><br />Designers should either let a quest chain be soloable, or make it require a group. And, the solo-only quests really have to go. I like playing with my GF, and it's annoying to have to do the same quest in parallel, often having to wait for the other at the end.<br /><br />You got me riled up again! :PBrian 'Psychochild' Greenhttp://www.psychochild.org/noreply@blogger.com