tag:blogger.com,1999:blog-826986957606858027.post7125090717761145823..comments2023-06-19T10:45:56.724-04:00Comments on Player Versus Developer: Rift To Remove Player FactionsGreen Armadillohttp://www.blogger.com/profile/15564045048380177626noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-826986957606858027.post-26905352984222622052012-08-16T14:33:16.712-04:002012-08-16T14:33:16.712-04:00@Magson
The two Broker systems were separate (al...@Magson <br /><br />The two Broker systems were separate (although you could use the Fence at a premium rate).<br /><br />The mail system (introduced in Live Update 5) only permitted mail between members of the same faction. This restriction remained until LU19.<br /><br />There were some fiddly restrictions on Guild Writs updating that I can't now recall in detail. I know it caused a lot of frustration in our guild back in 2004/5 and endless forum drama until it was changed.<br /><br />There were, as you say, no restrictions on grouping. <br /><br />Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-66101235915894660532012-08-16T03:50:05.976-04:002012-08-16T03:50:05.976-04:00I was surprised at first and not sure what to make...I was surprised at first and not sure what to make of these news. Then I realized that I love it, because arbitrary, artificial splits in your player base is something I never liked about games.<br /><br />Maybe I'll even try the game again. My gripe was always that Rift was a great game, but I didn't buy into the world. Maybe this will change the world enough for me to finally come to terms with it.floschhttps://www.blogger.com/profile/05784402621836933199noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-78408613256728563832012-08-15T18:18:46.860-04:002012-08-15T18:18:46.860-04:00@Bhagpuss: "(EQ2 did this very early in deve...@Bhagpuss: "(EQ2 did this very early in development. At launch, Freeporters and Qeynosians had massive restrictions placed on how they could communicate. I strongly disliked the removal of those, which I felt watered down the whole atmosphere)."<br /><br />Uh... no they didn't. They never had any restrictions. Restrictions were added to pvp servers once they were introduced, but you could *always* group up Q/FP. My High Elf Crusader betrayed to Freeport, then I ran back to Antonica, joined a scarecrow grind group made up of 5 Qeynosians (who assumed I was also, since I was a High Elf in Antonica and Nek Forest was a pain to get through back then, so only a moron would run back through it before level 25 or so -- and yes, I'm that moron), and leveled to 20 and... yeah, the group chat full of "Gratz! Hey wait, SK? WTF!?!?!?!?!?!?!" was very fun. And the whole reason I did it, actually.<br /><br />But yeah, you could always group up in the beginning, send tells. The broker was separated, and your shared bank for your toons didn't go cross-faction, but you could still mail items to your cross-faction alts, so it wasn't that big a deal.<br /><br />EQ2 ruined me for other games with faction choices, as I loved playing with everyone on the PVE server. I griped about it in March of 2011: <a href="http://nomadicgamer.wordpress.com/2011/03/09/rift-pet-peeves/" rel="nofollow">Rift Pet Peeves</a><br /><br />Player Faction on the PvE servers — EQ2 got this one right too, Scott. It lets EVERYONE on the server play together. We chose a PvE server becuz we don’t want to fight the other side. If I want to play with my friends and I like my Eth while they like Dwarves, why can’t we play together? Oh right, becuz you have your stupid PvP in my PvE server too. . . . And if you must keep it this way, at least let me add cross-faction friends so if someone logs on I can see that to know to switch to an alt in that faction so I can go play with them. This whole “never the twain shall meet except across the point of a sword” is utterly ridiculous on a PvE server.<br /><br />If you can't tell, I'm giddy about this change Trion's making and am very very much considering re-subbing under their new "$120 for a year, expansion included" deal.Magsonhttps://www.blogger.com/profile/05870589034885773525noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-10770993575661925492012-08-15T18:14:38.503-04:002012-08-15T18:14:38.503-04:00It might not be entirely from fear of a population...It might not be entirely from fear of a population drop. The more activities there are, the smaller the pools for each activity. Rift has Instant Adventure as well as PvE dungeons, PvP battlegrounds.<br /><br />Not to mention that Instant Adventure cannot really be cross-server.Rohanhttps://www.blogger.com/profile/09090769681887119989noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-1223740049378436742012-08-15T18:04:45.409-04:002012-08-15T18:04:45.409-04:00I bought into the whole Defiant vs Guardians thing...I bought into the whole Defiant vs Guardians thing when I played. I was on a roleplaying server and it seemed to me that most people took their faction seriously. I read this today and for me it's getting very close to being a Jump the Shark moment. It significantly decreases my desire to play Rift again. <br /><br />(EQ2 did this very early in development. At launch, Freeporters and Qeynosians had massive restrictions placed on how they could communicate. I strongly disliked the removal of those, which I felt watered down the whole atmosphere).<br /><br />My second thought was that the reason for this happening now is that there's either been, or they fear there is about to be, a significant drop in population making it hard to gain a critical mass in the Dungeon Finder and Instant Adventure systems when the pools are split in two. With GW2 and Pandas on the horizon, you could see how they might be trying to head that problem off before anyone has time to notice it's happening.Bhagpusshttps://www.blogger.com/profile/03499162165023939880noreply@blogger.com