tag:blogger.com,1999:blog-826986957606858027.post7189197455906646979..comments2023-06-19T10:45:56.724-04:00Comments on Player Versus Developer: Difficulty Versus Subscriber RetentionGreen Armadillohttp://www.blogger.com/profile/15564045048380177626noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-826986957606858027.post-41134905150690394522011-02-06T17:53:27.980-05:002011-02-06T17:53:27.980-05:00Everblue: the problem is that it is rarely as simp...Everblue: the problem is that it is rarely as simple as just joining a guild and running premade heroics. What if you're already in a guild full of great people who are, to put it nicely, not quite up to snuff for heroics? What if the available guilds on your server are all bad, or not recruiting, or have blacklisted you for some reason? What if you don't have the money, time, or inclination to server transfer/faction transfer/race change to look for a suitable guild? And once you get there, if they're cliquey, focused on other activities, or simply worse at heroics than you realized, you're back to square one.<br /><br />Make no mistake, ever single one of those issues has a direct counter. The problem is they're usually red herrings-- it's the reasons underlying them that say why a person "can" or "can't" do something. For instance, if you stay in your old social guild despite the lack of instancing opportunities, maybe it's because you care more about having guildmates you like than risking instancing with guildmates you hate.<br /><br />Now, that just changes the argument to "well it's YOUR decision to pick fun guildmates over instance runs." Which is a valid point. Of course, "why should anyone be forced to spend their leisure time doing something they don't enjoy" is at least as valid.<br /><br />In short: it's really just another objectively-unsolvable dilemma, like so many other in life.Warkhttp://unrepentantlyquirky.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-53180639264307870422011-02-04T11:58:45.788-05:002011-02-04T11:58:45.788-05:00Yeebo, the trouble is that every player has a diff...Yeebo, the trouble is that every player has a different definition of "annoying" and "difficult". Without player-driven controls over difficulty, a mass market game is pretty much destined to settle on the easy side of the difficulty scale, so as to reach the largest number of players.<br /><br />...which stinks if you want it hard, but is great if you want it easy.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-36870974516780211852011-02-02T12:12:21.141-05:002011-02-02T12:12:21.141-05:00I didn't experience the WotLK endgame. Howeve...I didn't experience the WotLK endgame. However, I found questing in that era had become too easy for me to really enjoy it. It's surely not remotely difficult now, but somehow it's been tweaked just enough that I have some illusion of challenge. I even get killed once in a blue moon, but not often enough to find it frustrating.Yeebohttps://www.blogger.com/profile/08028940396189544294noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-77773462257385098732011-02-02T04:16:03.252-05:002011-02-02T04:16:03.252-05:00Why not join a guild and do premade heroics? This ...Why not join a guild and do premade heroics? This eliminates the requirement to queue, and your heroics will take 45 minutes instead of 2 hours.Everbluehttps://www.blogger.com/profile/12047342316034045107noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-2738033999031179912011-02-02T00:28:15.140-05:002011-02-02T00:28:15.140-05:00Interesting post.
The release of Cataclysm broug...Interesting post. <br /><br />The release of Cataclysm brought with it a new PvE concept--the NPC who assists the player in boss fights or gauntlet runs. <br /><br />Two such examples are fresh in my mind since I just did them today in Twilight Highlands--the boss fight in the Windhammer area against the Cult boss after downing the drakes with the bazooka thing and also the gauntlet run before TB gates--blowing open the final gate w/ explosives.<br /><br />Perhaps this is a precursor to Blizz developing NPCs for instance runs or raiding? An NPC tank that performs well but at the cost of some of your honor. Or a healer NPC that you could use after being in queue for XX amount of time.<br /><br />Not sure if this would ever fly but perhaps it would be a solution to those hellish wait times.Kammlerhttps://www.blogger.com/profile/14052373093776001210noreply@blogger.com