tag:blogger.com,1999:blog-826986957606858027.post725042554581792277..comments2023-06-19T10:45:56.724-04:00Comments on Player Versus Developer: Tightening the grasp on WintergraspGreen Armadillohttp://www.blogger.com/profile/15564045048380177626noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-826986957606858027.post-44450024164627936732009-02-03T10:43:00.000-05:002009-02-03T10:43:00.000-05:00Another thing not widely known about WG is that yo...Another thing not widely known about WG is that you can teleport around the battlefield to any GY under your teams control. All you have to do is talk to the spirit rezers, while alive or dead, and off you go. This allows the attackers to quickly get a squad of players down to the souther tower areas to fight the counter offensive of the defenders. <BR/><BR/><BR/>Also assuming no interuptions one player can take a demolisher from the forward workshops down to the southern end and take out all three towers in about 10 minutes. This is what I do reguarly. <BR/><BR/><BR/>As a pro-tip stay off of the roads and always drive around to the back of the towers/workshops to attack them. If defenders don't check there you might go unoticed.<BR/><BR/>They also fixed the workshops within the keep as well. Prior to the last patch, destroying one of them caused the NPC in the other to despawn. This was a huge blow to the defense as they no longer had easy access to vehicles.Anonymousnoreply@blogger.com