tag:blogger.com,1999:blog-826986957606858027.post83273160729490727..comments2023-06-19T10:45:56.724-04:00Comments on Player Versus Developer: What makes EQ2 alts so tempting?Green Armadillohttp://www.blogger.com/profile/15564045048380177626noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-826986957606858027.post-74541466352395228562009-08-03T04:11:05.689-04:002009-08-03T04:11:05.689-04:00The funneled levelling/bottleneck described is cer...The funneled levelling/bottleneck described is certainly part of the problem with WoW alts.<br /><br />I suspect a lot of alts never make it past the 20-30 range, because they hit some horrendous grind or run out of 'fresh' options.<br /><br />At this point, the number of new abilities also slows down dramatically. Most of your spells just get upranked, which isn't hugely exciting.<br /><br />I've also noticed that achievements have had a substantial impact of the number of alts people have. Starting fresh is considerably less attractive when the collective rewards of all your grinding are lost.Bernardhttps://www.blogger.com/profile/08909382806966279602noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-69456164616480652082009-08-03T00:37:06.747-04:002009-08-03T00:37:06.747-04:00I feel like the WoW starting areas bottleneck way ...I feel like the WoW starting areas bottleneck way earlier than 40 - there are very few zones/quest hubs you can skip running most of the quests in without having to grind mobs or instances.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-23543065305020738852009-08-01T11:32:27.835-04:002009-08-01T11:32:27.835-04:00@Stabs: Crafting is certainly a part of it - you&#...@Stabs: Crafting is certainly a part of it - you'll notice that my list of alts all include professions. Then again, it's not exactly as if crafting is what I want to do all the time. <br /><br />@Loredena: Ironically, WoW launched with 6 starting areas (since expanded to 8), so they've never been behind on that front. Both games start to get increasingly bottle-necky from level 40 or so onwards, so I'm not sure that can be the secret ingredient either. The different feel of the races and classes definitely has some more potential as the major selling point.Green Armadillohttps://www.blogger.com/profile/15564045048380177626noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-37977866482443802009-07-31T18:11:20.628-04:002009-07-31T18:11:20.628-04:00I've always had at least a few alts, but EQ2 r...I've always had at least a few alts, but EQ2 really feeds into it. Crafting is part of it but also there's just so much -- 5 starting areas, each branching out, 24 classes (albeit 12 pairings), a dozen different races... there are so many choices that it isn't hard to play each in a 'fresh' manner. <br /><br />WoW I had fewer alts in part because I got tired of the starting zones and the funneled leveling.Loredenahttp://gnomedepot.netnoreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-5220635576325086162009-07-31T17:25:39.927-04:002009-07-31T17:25:39.927-04:00For me the big draw towards alting in EQ2 relates ...For me the big draw towards alting in EQ2 relates to crafting. Crafting is designed to make you want to alt.<br /><br />They draw you in at levels 1-9 when you can make any item. So you make some boxes and some bigger bags.<br /><br />At crafter levels 10-19 you'll start to miss not being able to make the other stuff. The way the harvesting respawns work you'll probably be grabbing every kind of resource even if you only want electrum because that's how more electrum spawns. So you'll think hmmm, I have a great stack of resources and it's not much effort to powerup a carpenter and those nice big boxes would be awesome.<br /><br />Before you know it you're cursing that you only have 8 character slots in a game with 9 professions.Stabshttps://www.blogger.com/profile/08716211705647213383noreply@blogger.com