Tuesday, June 5, 2012

Legacy Chapter 2

My SWTOR trooper cleared out the finale of Chapter 2, hit level 40 (along with Legacy Level 3) early in the Chapter 3 content, and unlocked a bunch of goodies. All characters on my legacy now get:

  • +2% Bonus to healing received
  • +1% Bonus to surge (affects critical multiplier)
  • +20 Presence (improves all Companion stats)
  • Heroic Moment, normally a 20 minute cooldown that lasts 1 minute, now lasts 24 seconds longer and has a cooldown that is two minutes shorter.  (This will be a more significant buff when I complete Chapter 3 on one or more classes for bonus abilities.)  
  • Trooper Class Buff: +5% endurance (grants HP) to any class that does not already have the trooper/bounty hunter buff from another source (e.g. party member, drive-by buff from a player, being a trooper/BH)
  • Trooper emote
None of these things are game-breaking, though I can imagine the presence numbers adding up for a player who has enough companions unlocked.  Still, it's kind of fun that I already get to take advantage of some Legacy bonuses even though this is my first character.

Min-Maxing Affection
Part of the reason why I was able to top out two of my five companions immediately upon starting Chapter 3 (required to unlock all conversations) was through efforts to min-max companion affection using some web resources (note: links contain companions' names, if you still think that's a spoiler). 

Dulfy's guide contains two crucial pieces of information - each companion's favorite gifts and how much total affection each companion needs to cap out.  My strategy was to throw tier 1 gifts that each companion views as a "favorite" at them as soon as possible until each companion hits 6000 affection.    (Psynister has some tips on how to deal with the handful of characters who do not have any "favorite" gifts.)  I wasn't quite able to afford this much of a headstart on all of my companions because this was my first character, but this is a huge bonus for the ones that I was able to pursue - said companions only needed 2000-3500 to the maximum required affection, rather than 8000-9500 that companions starting from scratch require.

Beyond 6000 affection, gifts begin to become costly - the tier 2 vendor gifts cost three times as much and are only good for 19 affection once you're above 6000, while higher end gifts are more difficult to obtain (or costly on the exchange).  Assuming that you don't have indefinite numbers of credits to throw at this problem, the solution is questing with a site such as TORhead open so that you can always determine which dialog choices will award the most affection.  This approach does mean spoilers, but it can make a huge difference - picking the correct dialog with the correct companion out can be worth over a hundred points, where the incorrect companion gets absolutely nothing for the same amount of work.

I suppose such is the paradox of removing choices that irreversibly affect gameplay - when all that are left are "moral" choices that your companions will always forgive by spending credits on gifts, these reversible choices are what is left to min-max.

P.S. In principle, Human is the optimal race for a first character in SWTOR because it is the only race that has any non-cosmetic benefit - another 100 points to presence (which is almost exclusively a solo stat).  However, I opted to go with more interesting races instead, as the human racial unlock is the cheapest to purchase.  I'm already over halfway to the requisite 500K credits and at Legacy level 3 out of a required 5. 

P.P.S. EA's press conference at E3 announced what sounds like a mini-expansion to SWTOR.  Perhaps it's early yet, but I have not seen the word "free", which makes me think that they plan to be the latest MMO to suffer extreme backlash for attempting to charge for content within the first year of service.  Dulfy reports that there was a survey that may have been attempting to determine pricing/features for this update.  One intriguing item was the idea of including game time in the price of the mini-expansion.  Depending on pricing, this could be a good thing (effectively free for subscribers, while console players who are more tolerant of non-subscription DLC get some time to use the content Bioware is potentially selling) or a bad thing (forced to buy game time along with the thing as a way to inflate the price). 


  1. Uhm... actually companion gifts are really not too bad if you have a mission crew skill :) At the higher levels, 2k credits will easily net you a gift that can grant up to 400+ affection :)

  2. If your companion has a highly preferred gift type, 2K credits is guaranteed to get you 190+ affection for the companion of your choice through 6000. There's no requirement for a specific crewskill at a specific level, time spent with a deployed companion, or random chance involved, so I'd definitely recommend saving those fancy gifts (purple ranks 4-5) until you get beyond this point. :)

    From 6000-7999, you can still get unlimited quantities of any green rank 2 gift, which gets you 190 affection for 6K credits - a less appealing deal, but there is no limit on how many of these you can snag. The question then becomes whether it's worth your time and credits to use a crewskill slot for gifts, or whether you can snag the last bit of the affection from quests.

  3. I managed to unlock 16 companion characters so far and combined with the race bonus for getting a human to level 50, my companions are pretty tough. I can solo the Ilum 2-man with 2 of my 3 level 50 characters now. Crazy!


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