tag:blogger.com,1999:blog-826986957606858027.post5234207576816686537..comments2023-06-19T10:45:56.724-04:00Comments on Player Versus Developer: WoW 2010 More Like 2008 Than 2004Green Armadillohttp://www.blogger.com/profile/15564045048380177626noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-826986957606858027.post-60596605523624832002010-12-09T12:09:01.197-05:002010-12-09T12:09:01.197-05:00Excellent points. I've felt this way ever sinc...Excellent points. I've felt this way ever since wrath, like it's not really a challenge anymore. Sure, wrath (and presumably now also cataclysm) added wonderful scenery and interesting new quests to the world, but virtually the only threat to me now is players from the opposite faction.Markushttps://www.blogger.com/profile/01950894641117424531noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-48357906845853818402010-12-09T03:46:32.571-05:002010-12-09T03:46:32.571-05:00Whenever I read posts like this the first thing th...Whenever I read posts like this the first thing that pops into my head is "why are people so eager to jump on these matters?" The game offers you a huge variety of choices as to what you want to do. The exploration factor that existed in the "old"-old world was not for everyone. If someone really wants to explore they can do so. I can agree that these silly little conveniences they've added left and right (grabbing a taxi ride to the next area for example) are just that, silly. But you have this feeling of being on rails because the game is story driven and that can only be a good thing. It sucked that you had to read through endless quest text just to get the story. It sucked even more when you didn't feel a sense of continuity within that story too. I guess it all just boils down to what you want to get out of the game. In my frame of mind Blizz has made the best choices. They have us go through a story and then experience end game. Let's not forget that last bit too, which is mostly what the community has shown that they are interested in. A lot of people want to get to end game without having to grind levels endlessly. Just my two cents. Enjoy the game the way you want to. You have choices.Yannis Vatishttps://www.blogger.com/profile/02516956746066864453noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-3400131957480619312010-12-08T18:22:44.191-05:002010-12-08T18:22:44.191-05:00Thanks for the thoughtful post. Having played sinc...Thanks for the thoughtful post. Having played since early BC, I have felt that all of the new leveling is very fast and very controlled. I miss the ability to go where I want to go and do the quests I want to do. I can't take my level 2 Worgen over to Elwynn just because I like the colors better. It's now changed to "If you haven't done Quest X, Quest Y will not open and you have nothing to do here. And P.S., you have to do this before we let you leave." I like the new, but I'm not a big fan of the controlled and almost frantic pace.<br /><br />However, I'm also playing with my brother, who's new to the game, and for him, "Kill 6 Xyz" is HUGE. For those still figuring out where their sword is and what slot that quest reward goes in, I think it's perfect. They've done a stellar job at making it easy for new players to come into the game and learn the basics.<br /><br />So as a veteran player, I don't really like the loss of choices in leveling, content, talents, etc., but I do see that they're hitting their intended mark: access to and retention of new players while mostly appeasing the other 12 million with "new".Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-57009059153665537452010-12-08T17:34:19.646-05:002010-12-08T17:34:19.646-05:00This is interesting that you mention it because it...This is interesting that you mention it because it's an obvious precursor to similar story driven games (mainly SW:TOR) which will become the 1 major competitor to WoW. I am by no means a TOR fanboy, but just looking at the writing on the wall. Basically the game that will get this right in the end will have that exploration and story driven nature so finely tuned within it's gameplay that it can cater to every crowd. There needs to be options for players, a good story driven questline that does remain open ended enough to satisy the explorers out there.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-40480899750976381622010-12-08T17:25:33.584-05:002010-12-08T17:25:33.584-05:00I see the new cata 1-60 as a bit more story based....I see the new cata 1-60 as a bit more story based. The olde world made it very easy to skip large chunks of story and have no context for what was going on. The WoW devs really like the story they have made and want you to be part of it. (It is an RPG after all.) So, i see the new leveling as a way for them to keep you on the story rails and keep you moving around. Also, the new questing fills you in a bit more than the old seemed to, imo.<br /><br />Also, I like it, but have been playing for 5 years, so my patience for the old world leveling curve actually prevented me from leveling alts which I have since dusted off. "You want me to go where?! I ragequit for the night!"Rayhttps://www.blogger.com/profile/16526967708003788902noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-38400633911162015852010-12-08T17:22:18.820-05:002010-12-08T17:22:18.820-05:00@ Mato...Are you implying there were more than two...@ Mato...Are you implying there were more than two starter zones in wrath?Nicknoreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-1587816206313397962010-12-08T14:42:12.131-05:002010-12-08T14:42:12.131-05:00I'm a fairly new player - 10 months as of this...I'm a fairly new player - 10 months as of this writing. However, one thing I really liked in my character growth to 80 was that there were dozens of different paths and I could pick and choose between them. This even applied to late-game content. I skipped entire zones in Outland and Northrend, and actually spent most of my 77-80 time in northern Icecrown.<br /><br />In Cata, this wide-open variety has been taken away. At 80, there are exactly 2 places you can go. You get there, and there are 2 or 3 available quests. You complete those available quests and you get 2 or 3 more.<br /><br />In fact, I'd suggest that there is even less variation than this, because of the difference in quest rewards between the zones. (I'm a feral druid.) Are you physical DPS? Go to Hyjal. Caster? Go to Vash'jir. You won't find much you can use if you switch these up.<br /><br />I haven't gotten far enough into it to determine how the game guides you to the next set of zones. But yeah, I'd say that there's little obvious flexibility in this expansion - coming from a relative noob to the game world.Matosawitkohttps://www.blogger.com/profile/07641254507625618712noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-51310602649638918352010-12-08T14:12:51.622-05:002010-12-08T14:12:51.622-05:00It's not necessarily bad but it certainly feel...It's not necessarily bad but it certainly feels different. Pre-shattering I had X amount of quests in each zone and as I outlevelled them I basically left each zone with its own problems to solve. Now I'm constantly resolving their problems, so it's a very different methodology behind it. Which is cool, even if it does feel a little like constantly being shunted from place to place now.Farfallanoreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-55757471354312304942010-12-04T03:29:41.968-05:002010-12-04T03:29:41.968-05:00Why on Earth are people harping WoW for helping yo...Why on Earth are people harping WoW for helping you level? I have been a part of World of Warcraft since the beginning, and aside from the laughable raids and heroics that WOTLK introduced, Blizzard has released nothing but stellar content to its game. The addition of the Dungeon Finder, built-in quest log, and partially enhanced leveling experience (gained) has been some of the best choices Blizzard could have made. They improved their game.<br /><br />It seems to me that opinions like this are usually based on elitists who love to critically look at a game and criticize shortcomings the average person is not concerned with.<br /><br />Everything that WoW is supposed to have as of now is available. We have great dungeons, a great leveling experience, tons of content, and a polished gaming experience overall. It seems to me that no matter what Blizzard does to appeal to the masses that enjoy the game, some people just need to pick at it for the sake of being that one in a thousand that don't enjoy the game versus those that do.<br /><br />It's sad really..Pepsiesthttps://www.blogger.com/profile/01608896400708731377noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-86513650597947511652010-12-02T12:23:29.484-05:002010-12-02T12:23:29.484-05:00That's a great point about too much content. I...That's a great point about too much content. I noticed it the last few times I decided to start new characters, and even in the Burning Crusade content as well.Jayedubhttps://www.blogger.com/profile/07437007861375094683noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-45528000895114281702010-12-02T03:44:26.480-05:002010-12-02T03:44:26.480-05:00Are there any real newbies left? It would be like ...Are there any real newbies left? It would be like being a newbie to Halo, Guitar Hero, or COD at this point: chances are you aren't playing because it doesn't appeal to you, not because you are new.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-61147776431317527352010-12-01T12:02:34.805-05:002010-12-01T12:02:34.805-05:00Tesh, do new players have any expectations about l...Tesh, do new players have any expectations about leveling speed? I don't remember caring about leveling speed when I started playing. I had some concept of end-game, but it wasn't something that I was in a rush to get to. Speed just doesn't seem like a major factor for new players, but fun, most definitely. If they're having fun it could take a year to hit 80 and I'm not sure they'd care. It's us old players who demand fast leveling.<br /><br /><br />I definitely felt the rails experience in Wetlands, where I was getting pushed from hub to hub constantly. Kill 10 of these and 10 of those and talk to that person and you're off to the next hub.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-826986957606858027.post-5454500461616781472010-12-01T11:54:59.487-05:002010-12-01T11:54:59.487-05:00"This is faster than players expect"
Fa..."This is faster than players expect"<br /><br />Faster than veteran players expect, perhaps. I still would like to see some real newbies writing about the game.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.com