- Another round of double exp weekends in SWTOR. A bit disappointed to have sat this one out, the exp rate would have gotten my third character through their class story and made a decent dent in a fourth.
- FFXIV's third closed beta phase (received invite). Indifferent to having missed this, as characters were wiped at the end of beta 3, and supposedly characters will NOT be wiped at the end of the open beta/phase 4. Not sure how they're going to have both a non-reset open beta and a pre-purchase headstart program, guess we'll know in a month or so.
- Growing pains in Marvel Heroes. The game's launch was a bit of a mess. The patcher kept re-downloading the entire game client to the point where technical support was recommending that you install the game through Steam. There were a variety of bugs and quality of life issues associated with quest rewards. Perhaps most interesting, the studio has announced plans to move away from the completely random drop system for earning heroes in game and instead use a token unlock system. Given that playing real characters from the IP is a central selling point of the title, I don't know if it's more puzzling that they refused to give ground on this point for so long, or that they reversed so suddenly. Either way, the game looks like it's in much better shape than it was a month ago.
- Other things I'm not tracking so closely include Rift's business model shift (came down just before I left, haven't really heard much discussion since) and TSW quietly putting out DLC at a decent clip after the game's relaunch and the relocation of its studios.
Thursday, July 18, 2013
Things I Missed In Game
The downside to being away from MMO's for a month is that stuff happens when you're not around. A few things I observed from afar:
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