It seems like everything I write these days is a followup to something else. I guess this is the downside to talking so much, after a certain point you begin to repeat yourself. ;)
Anyway, a while back now, I wrote about whether Warhammer's Public Quest contribution system would reward bad behavior. (A certain someone helpfully quipped that "Only if you have proper table manners will you be able to beat all 300 PQs.") At the time, I wrote:
"WoW places the incentives for its PVP system in the wrong place. The goal of any given battleground is for the team to win, which generally requires capturing and defending strategic destinations. The problem is that the very same honor points that you get for winning the battleground are ALSO available for being alive and present for honorable kills (HK's) of enemy players. Now sure, it's nice to get the honor bonus for winning, but it's even better to be where the action is during a battle your side eventually wins so that you get BOTH the bonus honor points AND the HK honor points."
Well, Tobold has a lengthy analysis of the topic up, especially RE: tanks and contribution points, but it also mentions how Warhammer has disappointingly adopted the flaw of the "honorable kill"; the best place to be is alive, in the middle of a battle, where you can collect the most reknown for kills of enemy players. The worst is A) running back from the respawn point because all the Witch Elves killed your quishy healer self or B) standing at a flag that isn't under attack to make sure it isn't taken by a lone level 2 character from the other side (this actually happened to my side in a scenario last night). Ironically, this makes tanks better off in RVR, as the opposing team would rather NOT have to take the time to kill them, making it more likely that the tank will live to collect reknown.
Note that I don't dislike Warhammer scenarios; indeed, I'm having a decent time in them. Unfortunately, I will also concede that they do devolve into a large melee in the middle more often than not, precisely because that's where the rewards are. Guess there's nothing to be done for it now, but this is one area in which I wish Mythic had taken Warhammer further away from WoW. Perhaps they could have pooled everyone's reknown awards and doled them out according to contribution at the end, though, again, that fails to reward dead healers and lonely flag guards. It's not an easy question, which is probably why it hasn't been solved, but it does appear that the game rewards players for being in the "wrong" place, and so that is where they will go.