Captain's Log, supplemental
Lt. Cmdr Green Armadillo, commanding officer, USS PVD-2
I lost a member of my crew today. Crewman Lozza, a Tellarite hazard system officer, was conducting a routine systems overload exercise. I doubt that I even read the entry in the assignment list when Lt. Thol K'jhyv, head of my engineering and operations departments, put it on the list for my approval. These types of tests go off without a hitch more than 80% of the time. Occasionally, the exercise fails, uncovering some flaw in our response procedures. Once in a while, a crewman even ends up in sickbay. The odds of a mishap killing someone outright are low - but apparently non-zero, so I suppose it was a matter of time.
I can't say I really got to know Lozza very well. Her file says that she was occasionally stubborn, but generally congenial and a member in good standing of the Founders of the Federation association. I wouldn't say that she was an uncommon quality officer, but she was a hard worker. I vaguely remember her face, and past missions she carried out without a hitch. She's not the first crewman I've lost, and undoubtedly won't be the last, but the sheer unexpected nature of the incident sticks with me.
Every day, I approve dozens of assignments, big or small, routine or rare. Sometimes I knowingly send men and women - usually well aware of the danger - off the ship and into harms way. And sometimes the person who does not come home is the quiet crewman running routine tests in the very heart of my own ship. Such, I suppose, is the burden of commanding a Federation starship.
Showing posts with label fiction. Show all posts
Showing posts with label fiction. Show all posts
Friday, February 24, 2012
Tuesday, March 29, 2011
A Fae's View Of Chronoportal Lore
The following is Lyriana's take on the EQ1 anniversary event in EQ2, which has added a few mini-instances containing some famous mobs from the original game. The devs have stated that this event has no ties to the lore, so Lyriana decided to help out with a little retcon work. Any glaring lore errors are due to my extremely limited knowledge of Norrath. If you think you catch me making not-so-subtle references to a certain other game, you've been reading too long. :)
"Did I get that about right?" Lyriana asked, as she finished attempting to repeat the gibberish that the Erudite Chronographer had been spewing at her for the last ten minutes.
"Other than completely mangling terminology that has been carefully crafted through hundreds of years of Arcano-temporal scholarship?" the mage retorted in an inpatient voice. "Yes, I suppose that will do. So you'll help then?"
"Not even if you tore my wings off!" Lyriana exclaimed angrily. "We have Chrono-Porto-things sending people back hundreds of years into Norrath's past, and you'd like to send an invasion force of adventurers through to try and best the toughest champions history has to offer, back from the grave, all so you can analyze what the planar energy does to the old platinum coins? No thanks, I have a strict policy that if someone comes to me with the stupidest idea I've ever heard, I say no, and you just made the bottom of the list!"
Lyriana stormed off muttering about crazy Erudite plans under her breath. "Like it's MY fault that I asked one of them a simple question about how to absorb the power of a Mythical weapon, and they turned around to develop a technique that would allow some crazed dragon god thing to absorb world-threatening powers off of the signature blades of Qeynos and Freeport? And now... oh dear gods a talking otter."
"Hail to you, adventurer," the Othmir said, raising a paw. "I have come to take the chosen ones of Norrath to Velious."
Lyriana cupped her hands over her nose and mouth and took two deep breaths. "Let me guess," she began, exasperated, "You came through some sort of Chrono-Rift from hundreds of years ago when people actually went to Velious, and now you're going to establish some sort of time foothold thing."
The othmir looked at her, puzzled. "What is a Rift? I assure you, Velious is real and still in the world today."
"If that's the case," Lyriana asked, skeptical, "Why hasn't anyone seen the place in centuries? How are you proposing to get us 'chosen' folks there, anyway?"
"Easy," the emissary exclaimed, pleased to finally have a question he could answer. "We shall ride on the back of the mighty Lodizal."
"The legendary giant turtle that adventurers used to fight centuries ago?" Lyriana asked, incredulously. "That's the stupidest...."
She thought about it for a minute and sighed. "You see, I have this policy about world threatening stuff and apparently this whole rift thing has gotten to the point where it's not at the bottom of the list anymore. So I'll tell you what - I'm going to go try to deal with that, and if this doesn't send all of you crazies back to whatever age you came from, we can talk."
"Did I get that about right?" Lyriana asked, as she finished attempting to repeat the gibberish that the Erudite Chronographer had been spewing at her for the last ten minutes.
"Other than completely mangling terminology that has been carefully crafted through hundreds of years of Arcano-temporal scholarship?" the mage retorted in an inpatient voice. "Yes, I suppose that will do. So you'll help then?"
"Not even if you tore my wings off!" Lyriana exclaimed angrily. "We have Chrono-Porto-things sending people back hundreds of years into Norrath's past, and you'd like to send an invasion force of adventurers through to try and best the toughest champions history has to offer, back from the grave, all so you can analyze what the planar energy does to the old platinum coins? No thanks, I have a strict policy that if someone comes to me with the stupidest idea I've ever heard, I say no, and you just made the bottom of the list!"
Lyriana stormed off muttering about crazy Erudite plans under her breath. "Like it's MY fault that I asked one of them a simple question about how to absorb the power of a Mythical weapon, and they turned around to develop a technique that would allow some crazed dragon god thing to absorb world-threatening powers off of the signature blades of Qeynos and Freeport? And now... oh dear gods a talking otter."
"Hail to you, adventurer," the Othmir said, raising a paw. "I have come to take the chosen ones of Norrath to Velious."
Lyriana cupped her hands over her nose and mouth and took two deep breaths. "Let me guess," she began, exasperated, "You came through some sort of Chrono-Rift from hundreds of years ago when people actually went to Velious, and now you're going to establish some sort of time foothold thing."
The othmir looked at her, puzzled. "What is a Rift? I assure you, Velious is real and still in the world today."
"If that's the case," Lyriana asked, skeptical, "Why hasn't anyone seen the place in centuries? How are you proposing to get us 'chosen' folks there, anyway?"
"Easy," the emissary exclaimed, pleased to finally have a question he could answer. "We shall ride on the back of the mighty Lodizal."
"The legendary giant turtle that adventurers used to fight centuries ago?" Lyriana asked, incredulously. "That's the stupidest...."
She thought about it for a minute and sighed. "You see, I have this policy about world threatening stuff and apparently this whole rift thing has gotten to the point where it's not at the bottom of the list anymore. So I'll tell you what - I'm going to go try to deal with that, and if this doesn't send all of you crazies back to whatever age you came from, we can talk."
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| Not a death rift. |
Saturday, June 12, 2010
The Ratonga and the Prowler
Here is the first part of a story about my latest EQ2 character, Samarya the Ratonga Monk. There is no MMORPG analysis here, and I've attempted to use Blogger's post truncation function to keep this from taking up too much space on the front page. If you're on the blog proper and actually want to read this thing, there should be a read more link below the second picture. If you're on an RSS reader, this monster just filled nine pages of your RSS feed, sorry about that. :)
Shout-outs go to Stargrace, whose contest inspired this story, and to Lessah and Samius of the DDO cocktail hour, for being an entertaining duo with a good pair of names to stick on two protagonists of a story.

The slums of Freeport
Samarya finished lashing the pad of hay onto the wooden pole, and stood back to examine her handiwork. The stick, now adorned with a crude pad and a helmet, vaguely resembled a target dummy. She smiled, and her whiskers twitched. It would be good enough for her.
“Hi-ya!” she shouted, lashing out with one arm and then striking the dummy again with the palm of her other paw. She spun her whole body around to give the dummy a good swift kick, but she had spun awkwardly, too fast, and so her tail whipped around and slapped her in the calf as she landed. She winced but stopped herself before she could cry out. A true master would never show pain. She took a step back to unleash a final attack. “Rising dragon kick HIII-YA!!!” she shouted, as she leapt toward the dummy with a flying kick.

Shout-outs go to Stargrace, whose contest inspired this story, and to Lessah and Samius of the DDO cocktail hour, for being an entertaining duo with a good pair of names to stick on two protagonists of a story.

The slums of Freeport
Samarya finished lashing the pad of hay onto the wooden pole, and stood back to examine her handiwork. The stick, now adorned with a crude pad and a helmet, vaguely resembled a target dummy. She smiled, and her whiskers twitched. It would be good enough for her.
“Hi-ya!” she shouted, lashing out with one arm and then striking the dummy again with the palm of her other paw. She spun her whole body around to give the dummy a good swift kick, but she had spun awkwardly, too fast, and so her tail whipped around and slapped her in the calf as she landed. She winced but stopped herself before she could cry out. A true master would never show pain. She took a step back to unleash a final attack. “Rising dragon kick HIII-YA!!!” she shouted, as she leapt toward the dummy with a flying kick.

Saturday, April 17, 2010
A Tale of Two Bards
A Fae and a Tier Dal

Once upon a time, there was a bard named Lyriana from the land of Norrath. A Fae from the treetop city of Kelethin, she had eyes and hair and wings of brilliant green. In battle, she darted around her foes with a pair of blades, slicing and dicing faster than the eye could see.
Lyriana always felt most drawn to the epic songs of destiny, tragedy, and fate, and so she chose the dark path of the Dirge over the more upbeat Troubadour. Dirges especially revered the Tier Dal, the Dark Elves of Norrath, and all Dirges were trained in how to take on the shape of a Dark Elf. This ability actually proved useful to Lyriana in her travels, as it allowed her access to places where a Fae would not be welcome.
The Dark Elves of Neriak were allies of Lucan D'Lere, the evil overlord of Freeport, while the Fae of Kelethin were aligned with the city of Qeynos, Lucan's archrivals. Appearing as a Tier Dal allowed Lyriana to avoid all manner of inconvenient questions from time to time - she even invented a new name for her Dark Elven self; Narilya, Champion of D'Lere (and an anagram of Lyriana's own name).
A Flight and A Voyage

One day, Lyriana traveled to the clifftop city of Teren's Grasp, seeking advice on her latest adventure. She was about to depart for her next errand, when she heard some patrons in the local tavern talking about a mysterious ship that was just about to set sail from the docks of Kylong.
The ship hailed from a far away land called Eberron, a place that none had heard of before, and it was bound to return to the mysterious city of Stormreach. What had caught the attention of the tavernfolk was the strange creature on the crew, a mysterious half-golem half-living creature called a "Warforged". The rumor was that the Warforged were relics crafted during some great ancient war. Lyriana had seen the magical constructs crafted by the Erudites and the great archmage Miragul, but she had never heard of such a creature before. She could only imagine what treasures might be found in a land that had produced such wonders.
Lyriana set out from Teren's Grasp as fast as she could, and arrived at the cliff overlooking the Kylong docks to see that she was too late. The ship had pulled away from the pier and begun to row out of the harbor to unfurl its sails. For most Norrathians, the chance to catch the voyage to adventure had passed. Most Norrathians do not have wings.
With a mighty leap, Lyriana jumped off the cliff, extended her wings, and strained to catch enough of an updraft to glide out over the water and intercept the departing ship. Even with her determined leap, she by all rights should have fallen short and landed in the bay. At the last moment, though, a twist of fate threw Lyriana a literal lifeline.
If one believes in alternate universes, this was surely a moment where two otherwise identical journeys diverge. In one, Lyriana had to return to shore and remained in Norrath to continue her adventures there. In the other, the fate awaiting Lyriana on this particular day, a loose rope flew free from the rigging and whipped just within Lyriana's reach. She grabbed it and held on tightly as it swung her around and slammed her into the side of the ship. She barely managed to hang on, pull herself over the edge, and hide in the shadows to see what she could learn of this ship, its crew, and its homeland.
During the journey, Lyriana learned a number of things about the land of Eberron. There were no Fay in that far-off land, no surprise due to the great distance from her homeland of Faydwer. There were dark elves, but they went by the name "Drow" rather than "Tier Dal". Many of the adventuring professions of Norrath were also practiced in Eberron, but there were enough subtle differences to make even an expert feel like a newbie when attempting the others' techniques. One thing remained constant, though - there were few forces in either Eberron or Norrath as feared as the Dragons.
Unfortunately, that was precisely the fate that awaited the doomed ship that sailed from Kylong. A mighty Frost dragon destroyed the ship, with all hands and passengers, off the coast of an island known as Korthos. Indeed, the dragon continued to menace the island for days to come, until it was driven off by a band of adventures assisted by a new recruit - a Drow bard named Narilya.

A New Beginning
One evening, a young elf noble spent a large sum of gold attempting to get Narilya the bard drunk. As the hour grew late, she asked him if he wanted to hear a secret. When he agreed, she leaned in close, so that only he could hear, and whispered, "I have wings, and someday I will use them to fly away home."
The Drow maiden got up and walked out of the tavern before the elf had even begun to ponder what she might have meant. He followed her out into the darkness but saw no sign of her. All he heard was a distant laugh, like a Fae disappearing into the canopies of the trees.

Once upon a time, there was a bard named Lyriana from the land of Norrath. A Fae from the treetop city of Kelethin, she had eyes and hair and wings of brilliant green. In battle, she darted around her foes with a pair of blades, slicing and dicing faster than the eye could see.
Lyriana always felt most drawn to the epic songs of destiny, tragedy, and fate, and so she chose the dark path of the Dirge over the more upbeat Troubadour. Dirges especially revered the Tier Dal, the Dark Elves of Norrath, and all Dirges were trained in how to take on the shape of a Dark Elf. This ability actually proved useful to Lyriana in her travels, as it allowed her access to places where a Fae would not be welcome.
The Dark Elves of Neriak were allies of Lucan D'Lere, the evil overlord of Freeport, while the Fae of Kelethin were aligned with the city of Qeynos, Lucan's archrivals. Appearing as a Tier Dal allowed Lyriana to avoid all manner of inconvenient questions from time to time - she even invented a new name for her Dark Elven self; Narilya, Champion of D'Lere (and an anagram of Lyriana's own name).
A Flight and A Voyage

One day, Lyriana traveled to the clifftop city of Teren's Grasp, seeking advice on her latest adventure. She was about to depart for her next errand, when she heard some patrons in the local tavern talking about a mysterious ship that was just about to set sail from the docks of Kylong.
The ship hailed from a far away land called Eberron, a place that none had heard of before, and it was bound to return to the mysterious city of Stormreach. What had caught the attention of the tavernfolk was the strange creature on the crew, a mysterious half-golem half-living creature called a "Warforged". The rumor was that the Warforged were relics crafted during some great ancient war. Lyriana had seen the magical constructs crafted by the Erudites and the great archmage Miragul, but she had never heard of such a creature before. She could only imagine what treasures might be found in a land that had produced such wonders.
Lyriana set out from Teren's Grasp as fast as she could, and arrived at the cliff overlooking the Kylong docks to see that she was too late. The ship had pulled away from the pier and begun to row out of the harbor to unfurl its sails. For most Norrathians, the chance to catch the voyage to adventure had passed. Most Norrathians do not have wings.
With a mighty leap, Lyriana jumped off the cliff, extended her wings, and strained to catch enough of an updraft to glide out over the water and intercept the departing ship. Even with her determined leap, she by all rights should have fallen short and landed in the bay. At the last moment, though, a twist of fate threw Lyriana a literal lifeline.
If one believes in alternate universes, this was surely a moment where two otherwise identical journeys diverge. In one, Lyriana had to return to shore and remained in Norrath to continue her adventures there. In the other, the fate awaiting Lyriana on this particular day, a loose rope flew free from the rigging and whipped just within Lyriana's reach. She grabbed it and held on tightly as it swung her around and slammed her into the side of the ship. She barely managed to hang on, pull herself over the edge, and hide in the shadows to see what she could learn of this ship, its crew, and its homeland.
During the journey, Lyriana learned a number of things about the land of Eberron. There were no Fay in that far-off land, no surprise due to the great distance from her homeland of Faydwer. There were dark elves, but they went by the name "Drow" rather than "Tier Dal". Many of the adventuring professions of Norrath were also practiced in Eberron, but there were enough subtle differences to make even an expert feel like a newbie when attempting the others' techniques. One thing remained constant, though - there were few forces in either Eberron or Norrath as feared as the Dragons.
Unfortunately, that was precisely the fate that awaited the doomed ship that sailed from Kylong. A mighty Frost dragon destroyed the ship, with all hands and passengers, off the coast of an island known as Korthos. Indeed, the dragon continued to menace the island for days to come, until it was driven off by a band of adventures assisted by a new recruit - a Drow bard named Narilya.

A New Beginning
One evening, a young elf noble spent a large sum of gold attempting to get Narilya the bard drunk. As the hour grew late, she asked him if he wanted to hear a secret. When he agreed, she leaned in close, so that only he could hear, and whispered, "I have wings, and someday I will use them to fly away home."
The Drow maiden got up and walked out of the tavern before the elf had even begun to ponder what she might have meant. He followed her out into the darkness but saw no sign of her. All he heard was a distant laugh, like a Fae disappearing into the canopies of the trees.
Sunday, November 9, 2008
The Last Ride of Cheerydeth, the Death Knight
With the end of the Wrath Beta, Cheerydeth, my level 80 beta Death Knight, officially retired into the mists of history. I don’t regret the 5 days and 9 hours /played I invested in Cherrydeth The First in the slightest – the beta was a very unique opportunity to see how the development process I spend so much time writing about actually works in action. Still, in the absence of a formal end of beta event bash, I felt that Cheery deserves one last hurrah. Hopefully, you, my readers, will indulge her with one post on Player vs Developer that isn’t directly about either players or developers, but rather, one pink pig-tailed Death Knight’s ride into the sunset.
“They say that the world is ending,” Cheerydeth thought to herself. “Funny. After the struggle against Illidan, the invasion of the Scourge, and the counteroffensive by all the peoples of Azeroth into the heart of Northrend, I always figured this world would go out with a bang. Instead, they say we’re all just going to cease to be. Probably the mages’ fault, or maybe Malygos. Magic can be irritating like that.”

Cherry shook her head as she rode her motorcycle down the streets of Dalaran. A cheese vendor lept out of her way at the last minute, cursing the day the Kirin Tor allowed regular adventurers into the city. Somehow, Cheery had a hard time feeling bad for them. She’d rather be flying overhead on her gyphon than running people off the street, but apparently the mages felt strongly about not allowing flight inside the city. Some idiocy about how having people swooping in and out to conduct their business in peace disrupts the feeling of the city. Cheery wasn’t sure why a group that wouldn’t let people in unless they appeared to be powerful enough to be useful cared quite so much about community to begin with, but then, she supposed that she might make a few changes of her own if someone ever gave her a magical flying city to run.

Cheery swung by the bank to dig through the piles and piles of arms and armor that littered her vault. Back in her living days, she would no doubt have been horrified at how many soldiers of the Alliance must have fallen in battle to leave so much gear lying around for every random post commander on the continent to hand out sets of armor to anyone who could complete a basic assignment and come back alive. If she ever wanted to start her own army, she could personally equip a decent sized adventuring party, perhaps even a small raid. Cheery passed by the enchanted jewelry from the mages, the armor of the Argent Crusade, the weapons of the Valiance Expedition, and the miscellaneous shiny objects from the strange puppymen of Sholazar Basin, for something she had not dug out for a very long time.

Most of her fellow Death Knights of the Ebon Blade had been eager to replace the Saronite gear they had worn until the day that the Knights ceased to serve Arthas. Cheery, though, had carefully stashed every last item away in her vault. Perhaps the Adamantite armaments of Outland had proven more effective in combat than the crudely forged gear of the unliving Scourge, but Cheery was not willing to forget who she had become so easily. Arthas’ plague had transformed her into something neither Gnome nor mindless Scourge, and the power of the Light had returned her will and control of her mind. The jet black plates and the glow of the runeblade reminded her of whom she had been, and why she had fought so hard to protect others from the same fate.

Cheery climbed to the top of the Inn and hopped out onto the roof, again cursing the Mages’ no-fly zone for making her take the long way, to take one last look at the city. She supposed that it was impressive how a city that spent years enclosed in a bubble within the ruins of Lordaeron now hovered above the serene but nigh deserted Crystalsong Forest. Despite the forest’s central location on the continent, neither the Scourge nor the invading forces of the Alliance and Horde had established much of a foothold in the area. Cheery guessed that the explanation for the general lack of population in the area beneath the city was probably another one of those magic things she’d rather not know about.

“Well,” she muttered, “might as well take advantage of it while it lasts.”
Cheery hopped off the roof, injuring herself, and tapped the power of one of the blood runes engraved on her Runeblade to instantly heal the wounds. There are, she supposed, some perks to the un-life. The Silver Covenant had installed portals to all of the cities of the Alliance, and even Outland’s Sanctuary city of Shattrath, in the courtyard. Cheery didn’t consider her choice for long, as the moments until the end of the worlds ticked away. Without hesitation, she stepped through the portal to Stormwind and returned to where her journey had begun.

Upon materializing in the Mages’ tower in Stormwind, she let her Netherwhelp out of its carrier, and summoned a ghoul for good measure. Riding around with a ghoul seemed to make the living folks around town nervous, but Cheery was somehow alright with this. That idiotic beggar outside the Stormwind Auction House didn’t seem to bother her so much when he saw a slathering ghoul at her side; Cheery did not for the unlife of her understand how none of the heroes inflicted with The Plague during the invasion had bothered to eat him first. Cheery lept from the ramp leading down from the top of the Mages Tower, tapping the faithful Blood Rune a second time, to avoid Archmage Malin. She may not be alive anymore, but, somehow, she couldn’t quite look the man in the eye after events in the Dragonblight. Sometimes the Kirin Tor could be more ruthless than the Ebon Blade when it came to such matters.
Cheery activated her white Mechanostrider and rode towards the Harborway that she had helped build, literally a life ago. As always, the ghoul, and her intrepid Netherwhelp somehow kept up, despite the Strider’s speed. Cheery never fully understood why the Lich King had taken everything of her former life but the little blue Dragonling’s collar. Perhaps a Lich King simply did not trouble himself with such harmless creatures, despite the great speed they exhibited when their master was speeding away on a robotic strider. Cheery closed her eyes for a moment, listening to the bird’s metallic clanking.
She had kept the armor and the Runeblade that Arthas had bade her soak in the blood of the Scarlet Crusade, but she did try to keep her use of the Deathcharger bonded to her to a minimum; its shrieking was, frankly, annoying. Obtaining a new strider had been one of the first things she sought after breaking free of the Scourge. While riding it, trusting that its navigational computer would take it to her destination, it was as if she were still alive.

Finally, Cheery reached her destination. She peered out across the canals around the grand archway and the path to the harbor that sat on the coast below Stormwind. The harbor had always been there, of course, but seemingly no one knew where it was or how to get there. Lord Bolvar had commissioned a fine team from Dun Morogh to blast a path down the mountains so that the people of Stormwind could reach it, ironically right before the Scourge had invaded and more adventurers than ever had needed to reach the port, and, through it, Northrend. Cheery wasn’t sure how many of the Ebon Blade had anything from their past lives that evoked any sense of pride; certainly the deeds they did since they turned had done a bit to dull the enthusiasm for their own past. Still, Cheery always loved that archway for some reason. Perhaps its sheer practicality was enough to appeal to the ruthless sense of aggression that simmered under the surface of all Death Knights’ cold exterior. Cheery wasn’t sure, but it was here she waited for the end.

Cheerydeth staggered groggily down to the main room of the Gilded Rose, dusting the cobwebs from her eyes. She gratefully accepted a glass of [Ice Cold Milk] from Innkeeper Allison.
“Another rough night?” asked the Innkeeper, worried about the sleep-deprived state of her guest.
“Yeah,” Cheery muttered, “More dreams.”
“Out hunting Witches again?” asked Allison, “What was that city you lived in, Altdorf?”

“No,” said Cheery, shaking her head. “No such tall, leggy antics for me. I was my regular old, gnome-shaped Death Knight self.”
“Oh,” said Allison, remembering the night when an Argent healer had delivered a barely-alive gnome who had narrowly survived infection with the plague infesting the city.

“Yeah,” said Cheerydeth. “It’s strange, though, it’s like she was somehow going away.”
Allison thought about that for a minute. “Maybe it’s the news from the front? That we’re taking the fight to Arthas, that the Argent Dawn has launched a crusade and even the Horde has joined us in striking back after the invasion?”
Cheerydeth nodded. “Yeah, perhaps that’s it.” She munched on a chunk of [Freshly Baked Bread] for a minute. “Oh, that reminds me. I heard back from Master Shaw... err, I mean the guy from the inscription shop. They said they didn’t have anything for me just yet, but someone named Marshal Dughan was looking for adventurers in some town down the road. Maybe I’ll be out of your hair sooner than we thought after all.”
Allison smiled. “Well, I’m sure they’ll find a good use for you in Goldshire. Say, when did you take an interest in inscription?”
Cheery shuffled uncomfortably for a second, thinking quickly. “Uh, it’s something the Death Knight version of me did, seemed like it might be fun. And hey, the market for glyphs took off overnight around here. No one had heard of them last week, and now everyone seems to have a few. Certainly seems safer than my old job as an engineer.”

Allison thought back a moment to the time she went past the canal district while Cheerydeth was working on the SW Harbor gateway, only to see her perched on top of a literal wagonload of explosives. “Fair enough. Well, you’re welcome to leave your Hearthstone here at the Rose for as long as you want. ”
Cheerydeth nodded. “Absolutely. I’ll be in and out of town to visit the trainers anyway. This won’t be the last time you hear of Cheerydeth.”
FIN
“They say that the world is ending,” Cheerydeth thought to herself. “Funny. After the struggle against Illidan, the invasion of the Scourge, and the counteroffensive by all the peoples of Azeroth into the heart of Northrend, I always figured this world would go out with a bang. Instead, they say we’re all just going to cease to be. Probably the mages’ fault, or maybe Malygos. Magic can be irritating like that.”

Cherry shook her head as she rode her motorcycle down the streets of Dalaran. A cheese vendor lept out of her way at the last minute, cursing the day the Kirin Tor allowed regular adventurers into the city. Somehow, Cheery had a hard time feeling bad for them. She’d rather be flying overhead on her gyphon than running people off the street, but apparently the mages felt strongly about not allowing flight inside the city. Some idiocy about how having people swooping in and out to conduct their business in peace disrupts the feeling of the city. Cheery wasn’t sure why a group that wouldn’t let people in unless they appeared to be powerful enough to be useful cared quite so much about community to begin with, but then, she supposed that she might make a few changes of her own if someone ever gave her a magical flying city to run.

Cheery swung by the bank to dig through the piles and piles of arms and armor that littered her vault. Back in her living days, she would no doubt have been horrified at how many soldiers of the Alliance must have fallen in battle to leave so much gear lying around for every random post commander on the continent to hand out sets of armor to anyone who could complete a basic assignment and come back alive. If she ever wanted to start her own army, she could personally equip a decent sized adventuring party, perhaps even a small raid. Cheery passed by the enchanted jewelry from the mages, the armor of the Argent Crusade, the weapons of the Valiance Expedition, and the miscellaneous shiny objects from the strange puppymen of Sholazar Basin, for something she had not dug out for a very long time.

Most of her fellow Death Knights of the Ebon Blade had been eager to replace the Saronite gear they had worn until the day that the Knights ceased to serve Arthas. Cheery, though, had carefully stashed every last item away in her vault. Perhaps the Adamantite armaments of Outland had proven more effective in combat than the crudely forged gear of the unliving Scourge, but Cheery was not willing to forget who she had become so easily. Arthas’ plague had transformed her into something neither Gnome nor mindless Scourge, and the power of the Light had returned her will and control of her mind. The jet black plates and the glow of the runeblade reminded her of whom she had been, and why she had fought so hard to protect others from the same fate.

Cheery climbed to the top of the Inn and hopped out onto the roof, again cursing the Mages’ no-fly zone for making her take the long way, to take one last look at the city. She supposed that it was impressive how a city that spent years enclosed in a bubble within the ruins of Lordaeron now hovered above the serene but nigh deserted Crystalsong Forest. Despite the forest’s central location on the continent, neither the Scourge nor the invading forces of the Alliance and Horde had established much of a foothold in the area. Cheery guessed that the explanation for the general lack of population in the area beneath the city was probably another one of those magic things she’d rather not know about.

“Well,” she muttered, “might as well take advantage of it while it lasts.”
Cheery hopped off the roof, injuring herself, and tapped the power of one of the blood runes engraved on her Runeblade to instantly heal the wounds. There are, she supposed, some perks to the un-life. The Silver Covenant had installed portals to all of the cities of the Alliance, and even Outland’s Sanctuary city of Shattrath, in the courtyard. Cheery didn’t consider her choice for long, as the moments until the end of the worlds ticked away. Without hesitation, she stepped through the portal to Stormwind and returned to where her journey had begun.

Upon materializing in the Mages’ tower in Stormwind, she let her Netherwhelp out of its carrier, and summoned a ghoul for good measure. Riding around with a ghoul seemed to make the living folks around town nervous, but Cheery was somehow alright with this. That idiotic beggar outside the Stormwind Auction House didn’t seem to bother her so much when he saw a slathering ghoul at her side; Cheery did not for the unlife of her understand how none of the heroes inflicted with The Plague during the invasion had bothered to eat him first. Cheery lept from the ramp leading down from the top of the Mages Tower, tapping the faithful Blood Rune a second time, to avoid Archmage Malin. She may not be alive anymore, but, somehow, she couldn’t quite look the man in the eye after events in the Dragonblight. Sometimes the Kirin Tor could be more ruthless than the Ebon Blade when it came to such matters.
Cheery activated her white Mechanostrider and rode towards the Harborway that she had helped build, literally a life ago. As always, the ghoul, and her intrepid Netherwhelp somehow kept up, despite the Strider’s speed. Cheery never fully understood why the Lich King had taken everything of her former life but the little blue Dragonling’s collar. Perhaps a Lich King simply did not trouble himself with such harmless creatures, despite the great speed they exhibited when their master was speeding away on a robotic strider. Cheery closed her eyes for a moment, listening to the bird’s metallic clanking. She had kept the armor and the Runeblade that Arthas had bade her soak in the blood of the Scarlet Crusade, but she did try to keep her use of the Deathcharger bonded to her to a minimum; its shrieking was, frankly, annoying. Obtaining a new strider had been one of the first things she sought after breaking free of the Scourge. While riding it, trusting that its navigational computer would take it to her destination, it was as if she were still alive.

Finally, Cheery reached her destination. She peered out across the canals around the grand archway and the path to the harbor that sat on the coast below Stormwind. The harbor had always been there, of course, but seemingly no one knew where it was or how to get there. Lord Bolvar had commissioned a fine team from Dun Morogh to blast a path down the mountains so that the people of Stormwind could reach it, ironically right before the Scourge had invaded and more adventurers than ever had needed to reach the port, and, through it, Northrend. Cheery wasn’t sure how many of the Ebon Blade had anything from their past lives that evoked any sense of pride; certainly the deeds they did since they turned had done a bit to dull the enthusiasm for their own past. Still, Cheery always loved that archway for some reason. Perhaps its sheer practicality was enough to appeal to the ruthless sense of aggression that simmered under the surface of all Death Knights’ cold exterior. Cheery wasn’t sure, but it was here she waited for the end.

Cheerydeth staggered groggily down to the main room of the Gilded Rose, dusting the cobwebs from her eyes. She gratefully accepted a glass of [Ice Cold Milk] from Innkeeper Allison.
“Another rough night?” asked the Innkeeper, worried about the sleep-deprived state of her guest.
“Yeah,” Cheery muttered, “More dreams.”
“Out hunting Witches again?” asked Allison, “What was that city you lived in, Altdorf?”

“No,” said Cheery, shaking her head. “No such tall, leggy antics for me. I was my regular old, gnome-shaped Death Knight self.”
“Oh,” said Allison, remembering the night when an Argent healer had delivered a barely-alive gnome who had narrowly survived infection with the plague infesting the city.

“Yeah,” said Cheerydeth. “It’s strange, though, it’s like she was somehow going away.”
Allison thought about that for a minute. “Maybe it’s the news from the front? That we’re taking the fight to Arthas, that the Argent Dawn has launched a crusade and even the Horde has joined us in striking back after the invasion?”
Cheerydeth nodded. “Yeah, perhaps that’s it.” She munched on a chunk of [Freshly Baked Bread] for a minute. “Oh, that reminds me. I heard back from Master Shaw... err, I mean the guy from the inscription shop. They said they didn’t have anything for me just yet, but someone named Marshal Dughan was looking for adventurers in some town down the road. Maybe I’ll be out of your hair sooner than we thought after all.”
Allison smiled. “Well, I’m sure they’ll find a good use for you in Goldshire. Say, when did you take an interest in inscription?”Cheery shuffled uncomfortably for a second, thinking quickly. “Uh, it’s something the Death Knight version of me did, seemed like it might be fun. And hey, the market for glyphs took off overnight around here. No one had heard of them last week, and now everyone seems to have a few. Certainly seems safer than my old job as an engineer.”

Allison thought back a moment to the time she went past the canal district while Cheerydeth was working on the SW Harbor gateway, only to see her perched on top of a literal wagonload of explosives. “Fair enough. Well, you’re welcome to leave your Hearthstone here at the Rose for as long as you want. ”
Cheerydeth nodded. “Absolutely. I’ll be in and out of town to visit the trainers anyway. This won’t be the last time you hear of Cheerydeth.”
FIN
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