LOTRO has a new patch out, and with it came a minor revamp of cooked foods. Previously, food had two purposes - it was something that you ate to fill up your HP immediately, but also something that gave a more long-lasting in-combat regeneration benefit. The good news with the patch is that the out of combat regen lasts longer. This means that you're not going to have to sit watching your health regenerate because you still have a regen buff that you don't want to waste by eating more before the old food expires. The bad news is that these two goals are now set in opposition to each other.
Now you have a "choice" in the type of food you eat. Do you want 50% more out of combat regeneration, decreasing the time it takes to recover your health after combat (generally spent doing nothing but watching the screen, unless you're in a very crowded area where you might be attacked)? Or do you want to double the amount of IN-COMBAT regeneration from your food? The latter stat can literally save your life in a tough situation. The former merely reduces your downtime.
Making trade-offs to improve your effectiveness in game is a reasonable place to put a gameplay choice. Previously, the choice was between health regen, power regen, or a combination of the two. This was an interesting choice, because tanks might just want health, non-tanks in a group setting might just need power, and soloers might want a mix of both.
Having a choice between "die because you didn't have enough in-combat regen" and "spend more time waiting for out of combat regen ticks" is not a strategically interesting choice - in the long run, the amount of time you will lose if you die because of incorrect food selection outweighs the increased regen, so the only reasonable choice is to spend more of your gaming time sitting and watching the screen while you wait for the slower out of combat recovery. More time non-interactively watching the screen is the very last thing that LOTRO needs.