|Disapproving raptor disapproves.|
I haven't been present for all of Rift's world events, but the three that have happened during free retrial weekends have all been very similar - one easy daily in town, a couple of quests to close rifts in the world (with event-specific rift invasions which open in zones that might not ordinarily be invaded by that elemental plane), and a token vendor in town with various goodies. This time was only unusual in that a single weekend was enough time to snag the tokens I needed for the mount, the non-combat pet, an epic hat, and a larger backpack off the event vendor in some future phase.
As Chris points out in pictoral form, the bad guys don't seem to be catching on that a couple of invasions aren't going to turn the tide and let them win. Then again, this may be the point. NPC invasions function as an extremely tame substitute for RVR - unlike enemy players, the devs can be sure that the NPC's won't throw matches, and won't get upset that they always lose.
|In one weekend, I earned more than enough Rift currency to collect all six pieces of the Transplanar gear set, plus a "synergy crystal" to provide a choice of set bonus options.|
Unfortunately, the resulting zerg experience is much like it was in the newbie areas during launch - massive. lag-inducing crowds of players, and mobs that either melt under insane DPS or have ridiculously high HP totals to try and keep them alive so that players who have to ride across the entire zone can get there in time to hit the boss a few times.
If feels like there is an extremely limited middle ground between too deserted to actually complete rifts at all (mid levels) and so crowded that you spend more time traveling from rift to rift than fighting. Trion is apparently working on a new endgame zone, and I can only imagine how overcrowded this area is likely to be, even though it will reportedly be twice the size of one of the game's current larger zones.
Meanwhile, in Telara
Fortunately, I've been pleasantly surprised by the non-dynamic portion of the game. I just wrapped up Iron Pine Peak, and there will be large amounts of unused content I can complete for Planar Attunement/Alternate Advancement after I hit the cap. I also healed a dungeon finder Lantern Hook PUG without a single death, and I genuinely enjoyed the experience.
It does seem like the game may be falling into the same mudflation cycle that all MMO's are stuck in these days, with entire tiers of content falling by the wayside as new on-ramps emerge, but I might not mind taking a slower sight-seeing approach that lets me learn to heal in content that may be technically a bit below my level. Whether I actually get around to paying money for the game again before another retrial weekend gets me to the level cap is an open question.
|Another bad guy who thinks he has a chance of winning.|