|Some of the many assignments the crew of the USS PVD-2 are working. The quality and traits of the officers you assign to the task affect the percentages.|
|Prices. For reference, 500 CP costs $6.25. That said, I'm not convinced that any of these are necessary. You can only have 20 assignments (not counting crew stuck in sick bay recovering from their latest failure), so you only need so many officers.|
One thing that does worry me is the rate at which I'm gaining regular experience (skill points) through the system. I get crafting materials but extremely limited gear for either my officers or the ship proper, and I could see getting in over my head if PVE content scales assuming that I have been earning gear through the traditional leveling path. I'm currently at level 17, and the mission I'm currently working on the Klingon War episode arc has a minimum level of 9 (though all the mobs scale up to my current level).
Overall, though, I'm reasonably fond of the system. I find STO's ground combat game pretty underwhelming. The ship combat game is different, but I don't think I'd play this on its own merits either. The story content is more interesting, but unlikely to last all that long, maybe a month or two of primary MMO playtime. But the game where my ship and crew exist to travel the galaxy searching for things to do is both fun and original. It also feels appropriate to the lore - hijinks like we saw on the shows can't possibly happen every single day in the 24th/25th century, or the universe would have ended by now. Whatever its other quirks, this system feels like what you'd expect from the life of a Star Fleet Captain.
|Smed is a Congenial but Unscrupulous Ferengi. No word on whether Cryptic has included similar shout-outs to famous competitors elsewhere amongst the thousands of duty officers.|