For example, the game previously featured six "challenge" modes that upgrade leveling instances to level 30, along with two bonus challenges that were new content added in patches and offer increased difficulty. This content could help you get your introductory item level 46 tier set, but you'd be looking at a long grind to get gear that still won't get you into most endgame content - including the solo content from the game's second DLC pack. Meanwhile, once you'd upgraded your gear beyond this level, there was no reason to ever return.
With the revamp, all content awards the one type of currency, with increased awards as you hit the higher tiers. The existing challenges were mostly placed on the first difficulty tier, while two additional tiers are filled out using the hardest of the old challenges and a handful of new challenges (based on leveling content that wasn't previously available as level 30 challenges). There is also a once weekly award for clearing a tier one challenge.
That aside, the new system definitely flattens and accelerates the progress curve somewhat. I picked up three pieces of T1 gear (and one random ilvl 53 drop) in one evening by cashing in all my old marks and doing one round of daily quests. Perhaps I will finally get enough gear to actually see most of the content I paid for?
|Aside: players display the last item appearance you collected unless you specify otherwise. My character logged on wearing this atrocity of an outfit - you may or may not be able to see the Batman logo boxer shorts.|