- FFXIV: This game has quietly been my go-to since mid-September. It's a good mix of keeping enough of the new school - public quests, group finder, and solo-ability - but with some old school elements that are a welcome change of pace. I don't mind that I was playing for over a month before I qualified for a mount or that I'm less than half-way to level cap after six weeks. In some ways, this game caused my current "crisis" by pushing everything else off the plate.
- Guild Wars 2: This went on a one-day sale for $30, which is the price point at which I'm willing to snag a AAA buy-to-play game as an impulse buy. I had a ton of trouble actually playing the game because their email authenticator would not work and it took seven CS tickets to get someone to read the ticket and agree to remove this feature. (Aside: the only other MMO where I have ever needed an extended exchange of tickets due to new login restrictions that the provider added - Guild Wars 1.) I spent an evening, gained a few levels, and it didn't leave much of an impression. I definitely could have been looking in the wrong places, or this might just not be a title that I'm going to like (which was why I didn't buy it earlier). Not going to rush this one, pinging some folks I trust for suggestions on where I should be looking before I spend more time heading in the wrong direction.
- LOTRO: Turbine has turned on double exp for an entire month in advance of their upcoming expansion. I've been behind on solo content in LOTRO since a few months after the game's launch, but 2013 has been the year when I haven't even managed the token effort to finish the epic story and hit the level cap. At this point, my favorite part of the leveling game are the non-combat quests where I wander around the towns of Rohan doing things that feel like the belong in Middle Earth, but that interactive story isn't quite enough to convince me to come back. Also, possibly odd decision by Turbine to try and bring back inactive players just before a major class revamp that is drawing much concern from current players - it might actually have been easier to get the new system if I didn't just take a refresher on how things used to be.
- Hearthstone: I'm not playing this thing daily - maybe once or twice a week - and I'm still losing the overwhelming majority of my games, but I am at least starting to get a hang of which characters not to play or at least how to revamp their decks so that I might have a chance against the non-overpowered heroes. Game imbalance may play a larger role in my mixed experience in this game than I initially realized.
- Rift: Not sure this one counts, but I did log into four characters long enough to tell Trion not to recycle all my names. I sympathize with the intent, but I feel these drives are misguided - you're still not going to get the name DeathKnight because A) your current characters are already named and B) someone else is going to beat you to it if it does get freed up, which means you're going to have to go back to either spelling it wrong or adding non-English characters that will make it harder for normal players to type your name in a day or two at most.
- Marvel Heroes: I forget why I popped back into this game - probably for the sole reason of continuing the "different game each day" trend that I had going. Well, there was a bonus exp/loot weekend that kept me involved long enough to finish the story and explore all the improvements. This game had a rocky launch week and I'm really impressed with how far they've come - both quality of service and quality of life are dramatically better for such a short time post-launch, and bode well for the team's ability to set and meet a schedule. My biggest complaint now is that there are so many heroes in the queue that it's going to be months before the ones I really want get added to the game, and secondarily that you need to download a second 12 GB client to access the test server if you want to try before you buy. That's not bad in the broader scheme of things.
- SWTOR: I've been mostly out of game for a few months now, and thus have missed two content patches. The new stuff is great as always, but it doesn't seem like it's going to last that long. I've also got an unfinished Sith Warrior about to tackle Hoth followed by his final story chapter, after which I may move a character over to play with the Ootinicast folks.
Thursday, October 31, 2013
I've spent most of 2013 subscribed to one primary MMO and dabbling in maybe a single other non-subscription title at any given time. For whatever reason, I ended up resolving to tackle some of the backlog and logging into seven different online games in the last week. I dunno how folks routinely cover as many games as Syp or Chris from MMO Reporter manage this, because it's exhausting. Anyway, what I've been up to: