I signed onto WoW's PTR to check out the rumored heirloom items at the Argent Tournament.
I can now confirm that ALL of the heirlooms available for emblems of heroism in Dalaran - including the new chest pieces and the two new maces (a 2H mace aimed at Feral druids, and a 1H mace aimed at agility-loving dual wielders) - are also available for Champion's Seals. The vendor will NOT show you her wares unless you have completed the Crusader title (Exalted Champion with all five city factions and the tournament faction for your side). Prices are, with one exception:
40 Heroism -> 60 Champion's Seals
50 Heroism -> 75 Champion's Seals
65 Heroism -> 95 Champion's Seals
The exception is that the new 1H melee mace for some reason costs 40 Heroism but 75 Champion's seals, which may or may not be a bug since it's the only inconsistency. It's also worth noting that the heirlooms have moved off of the Heroism quartermaster in Dalaran to a new, heirloom only quartermaster.
Scaling alternate currency rewards
Note the new comparison tooltip as part of the default UI
As long as I was milling around the PTR's, I figured that I might as well take a quick tour of the other quartermasters to see what new goodies are on sale. Wintergrasp has new rings, pants (ilvl 232), and bracers (ilvl 226) on offer for Marks of Victory (but no new Shard heirloom chests). The Honor vendors offer ilvl 226 upgrades (Furious Gladiator, without the current ratings restrictions) to the traditional non-set slots and the current ilvl 213 set items drop down to no rating required.
These items are technically itemized for PVP. However, their high item level means that they can afford to "waste" some points on resilience and still walk off ahead of ilvl 200 or 213 epics. There are also the new Emblem of Triumph rewards to consider - it's possible to obtain three of the top-end emblems from daily dungeon quests (2 for the heroic, 1 for the updated non-heroic quest), and there's an ilvl 245 (!) wand on offer for a mere 25 emblems. The latter would be the lone missing link between me and the achievement for ilvl 213+ epic items in every slot, if I'm willing to run a dozen or so heroics.
How far will incentives go?
That last question - "if I'm willing to..." - is the real issue in this patch.
I don't raid much at all, and already outgear all non-raid content - indeed, gear would not be what was holding me back in non-hard-mode Ulduar. The Argent tournament does offer some unique functionality - a teleport to the tournament grounds (including daily quest hubs and dungeons) and remote access to player banks - but I've already got enough seals to buy the tabard, with a head start on the bank access as well. I will buy some honor rewards simply because I will repeatedly bump into the game's current honor cap from playing Wintergrasp matches (presuming that I can still get into any of them with the new queue system). I will also almost certainly do at least a dozen heroic five man runs between 3.2 and the end of the Wrath era, so there's no reason NOT to gun for that wand and the achievement.
Still, that whole paragraph of caveats represents maybe a month's worth of gaming time. Will I be motivated to do extra PVP above and beyond the Wintergrasp matches I already enjoy, so that I can snag more honor rewards? Unlikely, as PVP is still not my primary focus in game, and those rewards will be out of date when patch 3.3 hits (my guess would be within six months of 3.2). Will I continue to work on additional Champion's Seals for mounts and heirlooms? Maybe, if I'm trying to kill time while looking for a group. Then again, the value of any one new mount isn't as great as it used to be, and I'm not spending the emblems/shards I already have on heirlooms because I'm not really all that excited about making more alts.
All of this leaves the new 5-man, and continued visits to the current heroics. I was doing these occasionally anyway, just because I enjoy an occasional impromptu dungeon run, and I suppose that being one or two emblems shy of an upgrade from the triumph/conquest vendors might be the deciding factor if I'm on the fence about whether to look for a group on a specific evening.
Then again, the sheer abundance of increasingly major upgrades is ironically a bit of a disincentive. When there's exactly one item that's an upgrade, I might feel inclined to chase it simply for the sake of completeness. Instead, Blizzard is offering up dozens of upgrades that would collectively require hundreds of emblems. As with the 2.4 badge vendor, I'm not going to complete all, or even most, of the available options, so there's much less reason to push on through.
Maybe, when patch 3.3 wraps up the content additions for the Wrath era, it will be worth taking stock of what items I can stock up on to prepare for the trip to level 90. In the mean time, though, I'm having a hard time seeing why I should care about these upgrades when I could be playing other games instead.