So I'd heard something about overpowered "bounty" item experience quests in LOTRO. One thing I didn't know until Foolsage dropped by with a comment was that these level 60 quests were actually open to Allarond at level 55.
I figured that my chances of soloing at least one of these quests with both of my emergency self-heal hour-long cooldowns available were greater than my chances of convincing anyone that a level 55 DPS would be anything but a leech to their group, so I gave it a shot. I was eventually able to complete two of the quests, accruing more item experience in about 30 minutes than I had received during nearly four levels since unlocking the legendary item system. It was fun, but also sad, since these quests will only get easier as I actually get to the correct level.
(Apparently there was a miscommunication between the quest implementation team and the quest reward team - as with recent WoW daily quests, the sheer travel time required represents the majority of the work on these quests, unless your class is lucky enough to have travel shortcuts. Somehow, the reward guy saw "go to another zone and fight a boss" and thought that these must be tough quests deserving of a major reward. The quest mobs are heavily camped, and there's talk of slapping a longer cooldown on the quests.)
None of this really changes the rest of my complaints about the system. It's still random as heck - I reforged a weapon, intending to trash it, only to pick up a DPS boost that suddenly made it better than the weapon I was using. There's still a point at which continuing to stick with your current weapon represents a longer-term commitment that you may regret when you randomly generate a better one. The main difference is that the inflated exp - until it gets nerfed at any rate - covers up the flaws by making it easier to start a new weapon or acquire relics (leveling a throw-away weapon to 21 is not that hard anymore) to replace the ones that are stuck in an old one.