DDO's already underwhelming Mabar Festival took a turn for the worse last night when an automated exploit detection system carried out one of the largest erroneous banning sprees in recent memory. 
Turbine  is trying to downplay the issue by claiming that it affected less than  one percent of accounts, but that figure is extremely misleading in a  free to play game; the overwhelming majority of "accounts" were not used  during the event and therefore were not at risk.  The 1% of players who  got hit with the banhammer were the most active players on their  servers, and their absence was highly visible in game last night. 
Public Groups and Exploits 
Customer service performance questions aside, there's an  interesting design issue here.  The group portion of the event used a  public instancing system; players had only limited ability to control  who would be present in their dungeon for the boss fight.  As this type  of public cooperative content becomes more popular - see also Warhammer  public quests and even WoW's automated group finder - there's a real  question of fairness in enforcing exploit policies. 
If a  member of your guild exploits a raid encounter on a group raid, you  theoretically bear some responsibility for that action by virtue of  choosing to associate with that individual.  (Then again, a dedicated  griefer might be willing to join a new guild and take a ban if it brings  down a raid full of innocent bystanders along with them.)  When the  server provides the group, your ability to avoid benefiting from others'  illicit activities is limited.  On the other hand, the developers have  no way of determining whether players are complicit out of game, and the  ingame consequences of exploitative behavior are identical whether the  beneficiaries were willing or not. 
At the end of the day, companies generally have to give players  the benefit of the doubt to avoid irritating legitimate customers. It does not matter how good your product is if players are unable to use it due to poorly communicated and unjustified account suspensions.   In  particular, permitting an automated system to issue bans outside of  business hours, such that it will be over twelve hours before there is  even anyone in the office to figure out what went wrong, is just asking  for trouble.
Regardless, this is a real challenge for dynamic public content, which is inherently difficult to test to begin with. 
 
 
Yeah, one of the more active members of the OnedAwesome guild (a recently promoted officer, in fact) caught the banhammer. Quite surprising, given that he's a fairly stand-up guy. It put a lot of people in a sour mood, since it kind of killed our plans for the night. As someone pointed out, it really sucked that the bans happened just after phone support hours....
ReplyDeleteAgreed about this casting a pall on public content. If people willingly group together, then you might be able to find more connections between the direct exploiters and people benefiting from the exploit. But, making the same assumption about a public event can lead to crying.