Sunday, December 13, 2009

LOTRO Skirmish Experiences



I've been spending a fair amount of time with LOTRO's new skirmish feature this weekend. This may seem strange in the context of my previous complaints about repeatable content in general, and in LOTRO in particular. What about randomized scenarios that differ only in the random bosses makes them any different?

The best answer I can come up with at the moment is the ability to customize soldiers. If you look at, say, running random dungeons in WoW for gear, you aren't really getting any fundamentally different rewards. Each upgrade adds an incrementally higher number onto your existing abilities. By contrast, LOTRO skirmish soldiers act very differently depending on how you have chosen to upgrade them.

Options for a Champion
As a melee DPS/off-tanking class, I immediately went for the healing specialist. After finishing a few skirmishes and upgrading my soldier's abilities, I suddenly found myself with a powerful ally, capable of keeping me alive as I waded into large packs of foes. On the downside, enemies do not necessarily die very quickly. Champions have a decent AOE rotation, but I'm still trying to beat down a pack of 3-5 mobs with one character's DPS.

Instead, perhaps I should go with a bannerguard, a soldier type that offers offensive buffs, melee DPS, and even a minor heal over time spell. Alternately, I might take one of the two ranged DPS soldier types. I don't know that I'd want to use the tanking soldier for lack of any way to keep them alive, but I guess I could imagine a scenario in which the tank could let me switch to my most offensive-based stance and wail away.

Finally, you can get cosmetic traits to determine the race and appearance of your soldier. This is more fun than you might expect, in that you can create characters who look like your present/future alts. (All of your LOTRO alts on a server share the same house, so it's fair to assume that they know each other, and would fill in the skirmish soldier role accordingly.)

Other skirmish incentive impressions
There are other perks to the skirmishes as well - instant, scale-able access, and the ability to purchase just about anything that you might be having trouble obtaining (such as rare random crafting materials, reputation tokens, or items from the group-only level 50 class quests).

There are also drawbacks to the system - soldiers become available at level 30 now that Mirkwood has arrived, but players who were already level 60+ when the expansion arrived can expect to find their new soldiers starting significantly behind the curve. Finally, the lore behind these things is singularly bizarre - in a game that doesn't like teleportation, I can instantly teleport to the Shire to fight off an orc invasion that never really happened in the lore.

Perhaps the system is going to start getting old once I've had the chance to take the other types of soldiers for a spin, especially if it turns out that the healer is far and away the most effective choice I can be using. Even so, it's an interesting way to re-customize your character and playing experience without actually starting over from scratch. Skirmish soldiers are a lot of fun, and I look forward to seeing what Turbine does with the system in the future.

6 comments:

Longasc said...

I have a herbalist at the moment, and to put it bluntly: Take a herbalist, too. The Bannerguard has some buggy abilities and they tend to attack and aggro of their own. Better you do it all yourself PLUS have much better healing.

Yeah, I would have liked to have a heavily armored sidekick, too. But well, I just put my Herbalist in an armor suit, at least for looks. But not all looks work right now, unfortunately. She still looks the same, despite equipping the needed traits correctly.

Longasc said...

P.S.: I expect PvMP Skirmishes for Rohan. :)

docholidayj said...

I've been enjoying my herbalist - but someone suggested on my blog to try a sage (tactical DPS/debuffs) which I'm going to try out next. The archer is also pretty handy for DPS too.

Thallian said...

Its reminiscent of the invasion of the shire at the end of return of the king by Wormtongue and Saruman (Sharkey).

I have heard plenty of info to the effect that there will be at least one pvmp skirmish. I can't wait to try that out.

I am enjoying skirmishes most with my captain, next most with my minstrel (who is almost invincible) and lastly with my hunter, who needs a healing companion and takes lots of careful set-up and pulling, which can be fun sometimes.

Hugmenot said...

I have a question for you and your readers.

I am looking at Aion and LotRO and I can't decide between the two. What I primarily looking for is a game in which you are at risk at dying when solo questing quests slightly above your level (the equivalent of yellow and orange quests in WoW).

I am currently tired of leveling my naked mage and would love a solo challenge.

Green Armadillo said...

I'm not sure exactly what the early content looks like these days, since I haven't been there since launch, but the Moria era content in LOTRO actually has a fair amount of content that is very challenging but soloable. I think the difference is that they actually tune outdoor content for small groups (some of which you can pick off solo), where WoW basically dropped all content for anything between dedicated group specs attempting to solo and full optimized 5-man groups.