My new Runekeeper alt got her ceremonial first death out of the way. This milestone is a rite of passage for new LOTRO characters because the game offers a title for reaching level 20 un-defeated. Having gotten it over with, I'm free to play Kelthwyn (Kelethin + Gorowyn, because I've decided that I'm officially stealing names for my characters from other games henceforth) without altering my playstyle out of worry of breaking the streak.
The thing that struck me about the death - at level 10, shortly beyond the earliest newbie quests in the game's non-instanced world - was how abrupt it felt. One quest, I was fighting mobs that had half as much HP as I did, who would die in about three hits and who could be pulled singly without difficulty. The next quest sent me up against mobs with as much HP as I have, who like to attack in groups. By the time I figured out exactly how violent spell pushback is in LOTRO when you're being attacked by two mobs, I was dead.
There is a possibility that Rune-keeper is simply the wrong alt class for me - though many Champions pick that class as an alt (perhaps because the two are just about the most different that you can get), I've never been a fan of cripplingly brutal spell pushback. That said, the slope of the learning curve in this particular case seemed unreasonably steep. Maybe the point was to deliberately make the first levels easy on newbies learning the UI and then pound the fear of
I hope that's it, because I want to play some sort of LOTRO alt, and I'm not that excited about any of the other options.