Though working on Lyriana's epic weapon was one of my New Year's Resolutions, I haven't really made much progress on it. The item I needed to start the questline dropped in a popular enough area that was relatively easy to PUG, and I was able to do the next couple steps solo, but the next group stage requires a mob in Karnor's Castle, a leveling dungeon that no one has any reason to return to.
I'm not that objected to group content as a matter of principle, within the confines of my schedule. I'm happy to participate in WoW random 5-mans, and would probably be doing so if five man content were not merely a waypoint en route to raids that I lack the time to complete. I was happy to spend the majority of my time in the Warhammer retrial doing groups, facilitated by that game's open grouping system. The logistics are the thing that really stops me in my tracks when I would otherwise look for a group.
There's nothing that I find more frustrating than setting "find a group for X content" as my goal for the evening, spending all of the time I had to actually have fun that night plaintively posting "lone DPS LF entire group for dungeon that no one wants" into general chat every few minutes, and never actually getting off the ground. If the group never happens, I leave feeling like my entire evening was wasted, and I don't have entire evenings to spend on gaming all that often anymore.
Say what you will about the immersion-breaking effects of instant, world-wide teleport queues like Warhammer and WoW offer, but at least players have the opportunity to do something with their time while they wait. (EQ2 bases access to global chat channels by character level, so I can't even work on alts while passively watching the high level LFG channels.) If someone's actually attempting to make the jump from solo to group content, developers really need to do a better job of removing the feeling of helplessness and boredom from the LFG process.
(Fortunately for Lyriana, I have guildies who might be able to help me with this over the long weekend here in the US. That doesn't change the critique - players shouldn't have to drag their friends into backfarming trivial content just to complete a questline that significant portions of the EQ2 community consider to be a mandatory prerequisite for endgame content.)