"We've introduce[d?] non-recurring passes into EverQuest II, which have been really popular for some of the newer players that aren't quite as committed yet. It's a great on-boarding tool so that people can feel like they can buy a one-time pass using virtual currency, see if they like it, and then see if they can move on to a recurring fee"In the early days of the EQ2X beta, devs expressed concerns that existing subscribers would cancel if allowed to buy their way out of all the restrictions on non-subscribing accounts. They are not wrong to fear this - I would suggest that SOE's competitors, such as DDO and LOTRO, have ended up with models in which almost all players will pay less in the long run by paying for unlocks rather than subscribing.
- Laura Naviaux, Senior Vice President of Global Sales and Marketing at Sony Online Entertainment, in an interview with ZAM
However, the results have consistently left me feeling that SOE never intended for the non-subscription model to be a viable and attractive alternative to the subscription. For all the studio's talk about how they want to give the consumer flexibility, both EQ2 and DCUO intentionally retain restrictions that non-subscribers cannot lift in any way other than subscribing. Their model has always felt like players were expected - as close to required as the studio could get away with - to "move on" to the old monthly fee if they wanted to continue playing.
I just was not expecting to have my impression confirmed by their marketing chief.