Author's Note: Due to my work schedule, this post was written before news of WoW's new RMT pet store broke. My brief reactions to this new development:
- Unfortunate, but neither unprecedented nor entirely unexpected.
- Expensive, but the pets are of markedly higher quality than WoW's non-RMT pets, so make your own call on whether you are getting some value.
- At the moment, WoW has yet to cross the line from cosmetic items to items that affect gameplay (mounts, exp potions, gear). They have respected that line in the WoW TCG to date, but time will tell whether they continue to do so in the future.
The Cost of a Goat
Allarond just earned the rep with the Moria Miners to purchase a Moria-capable goat mount. More experienced players tell me I should have been working on the Guards' faction instead to unlock a legendary trait, and it took me until level 57 to earn the required reputation. After all, I will likely be leaving the mines in the near future, and therefore will have less need for a mount that can ride in them. Still, it's an accomplishment that I set my mind on and achieved... but for one minor catch.
The goat costs 5 gold. I have 2 gold. For perspective, Khazad-Copper Ore, which I haven't been selling because I need it for my Jeweler profession, goes for about 10 silver per chunk on the broker, so I'd need to mine and sell about 300 chunks of ore to afford the goat.
The Item Shop Conflict of Interest Rears Its Head In Moria
Perhaps the current numbers make sense now, with the current endgame in Moria, but they will make less and less sense going forward as Moria turns into a waypoint en route to the real endgame in Mirkwood. Unfortunately, Turbine's $20 RMT "adventure pack" pre-order comes with a goat mount that requires neither the reputation nor the gold. This means that Turbine has a financial incentive not to lower the in-game price of the goat, even as the new expansion comes out and players spend less and less time inside Moria.
This would be one of those examples of how NOT to do macro-RMT-transactions that Cuppy warns us about. Perhaps there wasn't an official decision not to touch the cost of the in-game mounts specifically to try and herd players towards the adventure pack, but the perception will always be there once a game goes down the road of selling items for cash.