(The sheer amount of work that went into this event makes its eventual return pretty much certain.)
Judging from the coverage on DDOCast and DDO Cocktail Hour, there are a few interesting things about this event.
- As Tipa observed, this is still a free to play game, and the event was accordingly designed to invite cash store purchases. I don't know if it was mandatory to pay to play, but it certainly sounds like the podcasters spent some Turbine Points on the festivities.
- Perhaps more troubling, the DDO store recently got cosmetic armor skins that could be applied over lackluster armor to improve its appearances. Predictably, people were underwhelmed by the appearances of the event armor.
- Unlike the Mabar event last fall, this event added a scaling quest (the Kobold mining event) that actually awards exp. For the most part, DDO does not hand out exp just for killing mobs indiscriminately, so this was a welcomed change.
Beyond this specific event, the content scaling issue impacts Turbine in each and every patch. Longtime subscribers generally want new content that scales for their high or max level characters. Newer players often have a need for more low to mid-level content (though really the low levels are pretty well covered at this point). One suggested solution has been to have content that is more flexible on level ranges, and now we finally have a quest that can scale from level 1 to level 25... but it can't stay in the game without breaking the business model. It's going to be interesting to see whether attempting to run two business models at once has painted Turbine into a corner on this issue.